[SUGGESTION] Affinity to Element Buff

I would like to suggest a new type of buff: Affinity to Element

Affinity to Fire
All allies gain mana from fire elemental stones for 4 turns.

Affinity to Ice
All allies gain mana from ice elemental stones for 4 turns.

Affinity to Nature
All allies gain mana from nature elemental stones for 4 turns.

Affinity to Holy
All allies gain mana from holy elemental stones for 4 turns.

Affinity to Darkness
All allies gain mana from dark elemental stones for 4 turns.

Affinity to All Element
All allies gain mana from any elemental stones for 2 turns.

Function

  1. In an attacking team, while the Affinity to Fire buff is active, all attacking heroes of any colour charge their mana when red tiles are matched. Strategically, players can wait for a red gem to occur, cast the buff, use the red gem to charge all the heroes and have an explosive next turn.

  2. In a defending team, while the Affinity to Fire buff is active, whenever the attacking player matches red tiles, all defending heroes charge their mana on top of the mana gained from being hit and the mana generated after each turn. If the attacking player match red tiles while the buff is active, he/she will end up accelerating the special skill of the defending team. Strategically, an active buff in the defending team can discourage the attacking player from matching red tiles for 4 turns.

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