[Stub] Auto revive all teams at second half of war- discuss
Posted from my smartphone
If this was discussed in beta, the mods can close this topic.
some alliances are still putting up just one healer, one healer/ one riposte or two healer defenses teams ( Trap Teams ).
The less health an alliance puts on the battlefield field the more bonus point s each five hero high health team is worth so makes good mob targets in second half of war.
Auto revive all teams on both sides at half time would give players in different time zones more options for the second half and help reward alliances that fielded their most powerful five heroes ( Strong defense teams).
Not sure if it would be too over powered but auto revive all defense teams at halftime AND set the revive counter at a flat five hours would be even more effective at encouraging Strong five heroes defense teams instead of Trap/ Scary defense teams.
What additional benefits and disadvantages would this change cause to war for both alliances fielding all Strong defense teams and alliances fielding 50% Scary/ Trap defense teams.