🏗 Stronghold 21, Hunter's Lodge, Titan Battle Items & Advanced Buildings FAQs

Yep, and it decreases attack more:

And from the top post of this thread:

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Thanks zephyr! Sorry I’ll read more closely next time! Really appreciate it

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Perhaps it was already stated somewhere, but do Titan parts substitute other crafting material rolls or ascension item rolls or both? Obviously, new rolls were not added to a loot. So what is sacrificed?

Actually, new rolls were added to Titan loot. The Titan Parts drop as additional items.

The comment you quoted was about dropping down to lower star Titans just to make it easier to get Titan Parts. That’s what I meant by sacrificing other loot.

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Were they? I was under the impression that they were not. That is why I asked this question and used your post as an entry point. :slight_smile:

Yep. Here are some examples.


Super old reference from Mai’s Guide (August 2017), as a baseline:


July 8, with Giant Harpoons


Total: 1 Food, 1 Iron, 3 ingredients, 5 Titan Parts, 3 Ascension Materials, 3 Battle Items, 1 gem, 1 Hero

Upshot: an extra Battle Item and 5 Titan Parts vs. Mai’s Guide


June 17, when SH21 rolled out

Total: 1 Food, 1 Iron, 3 Ingredients, 3 Ascension Materials, 2 Battle Items, 1 Gem

Upshot: matches Mai’s Guide, even after SH21 rolled out; actually one less Battle Item than with the Titan Parts loot


June 15, before SH21, but after V22

Total: 1 Food, 1 Iron, 4 Ingredients, 3 Ascension Materials, 3 Battle Items, 1 Gem, 1 Hero

Upshot: 1 more Ingredient and 1 more Battle Item than Mai’s Guide, even after V22 released


June 10, before V22

Total: 1 Food, 1 Iron, 3 Ingredients, 3 Ascension Materials, 3 Battle Items, 1 Gem, 1 Hero

Upshot: 1 more Battle Item than Mai’s Guide, before V22 released; matches loot with Titan Parts


Observations

Mai’s Guide seems to have outdated or incomplete numbers for item drops for Ingredients and Battle Items, which appear to have either always had variability on number of rolls, or have improved since August 2017.

As for pre-V22 vs. post-V22, pre-SH21 vs. post-SH21, and pre-Titan Parts vs. post-Titan Parts, none seems to show any indication that Titan Parts aren’t just additional items in the loot.

Conclusion: Titan Parts are additional loot, and didn’t reduce any existing loot slots.

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Thank you. :slight_smile:

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Self reporting

Mai’s guide suffered from bad self reported data for “crap loot” (which they acknowledged), and an incomplete understanding of loot tiers.

While there are some under reported situations, all data seems to point to loot only being increased with the addition of emblems and Titan parts.

Titan energy

There was a change in lower level titan loot tiers when titan energy went from 6 hours to 4 hours which may have complicated Mai’s data sets.

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What else is coming ? I read something about saving our hero’s instead of using them for food

Saving heroes is in anticipation of the Hero Academy possibly, maybe having a use for duplicate heroes.

But that hasn’t entered Beta yet, so that’s entirely speculative.

Thank you for the info.

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Personally, I’m saving all duplicate 5*. Their food value is pretty low, but their potential value in the Hero Academy is possibly large.

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Sorry if this has been previously covered - but I am relatively new ( started in April ) and am in the process of Stronghold 20.

I would like to start making harpoons as soon as I can… I’m under the impression that you need to have 4x Food Storage 20 to even get an advanced storage, to then research the Harpoon in the first place??

If so I’m way far away… as I only have 3 Storages now, all at 14.

Are there any other reasons to go after the Hunters Lodge? I might just scrap the idea for now and chip away at it… I really want to get to TC 19 and 20. Maybe I should just focus on that for now?

Any guidance would be much appreciated. :+1:

I would focus on this. The payoff of TC19 is a windfall of hero leveling.

And TC20 can get you 4* and 5* heroes over time, plus serve as a Food bank.


And yes, if you read the top post:

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Tyvm @zephyr1 ! Also for all you do around here. :smiley:

I’ll be so glad to get there… maybe I should have sooner. Oh well. Stronghold 20 will be a good point to catch up on everything else.

Cheers…!

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Extra Fast

With Advanced House Level 1- 9, and Atlantis Rising, Extra fast training ( RT19 ) is still nice, but Common ( RT01 ) and Uncommon ( RT02 ) training just became more useful for leveling. Advanced House, and Atlantis Rising, shifts much of the burden from Hero XP per recruit to Hero XP per 1k food.

Harpoons will also consume 1 hour of food production ( see notes ), so Extra fast ( RT19 ) may reduce your harpoon budget.

Legendary training

Or.

You can use the recruits from Advanced House Level 1-7, and Atlantis Rising, to more easily run 2x to 3x Legendary training to get Classic 4* / 5* heroes faster. On average a 4* hero every five days ( 2x trainings ) or an average of every 3.3 days ( 3x trainings ).

4* heroes are the backbone of Empires and Forge Level 17 is the backbone of Class quests. So Legendary training and Forge Level 17 are important goals.

Notes

Quotes

([Math] Harpoon production, watchtowers, mines and farms [More Math, Do you find math fun?])

Links

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So just for clarity, converting a Level 20 house to a Level 1 Advanced House means you gain space for five recruits, and one new recruit is created each hour.

Did I get that right?

But then, Level 2 seems to say you get an extra eight storage, plus an extra four storage, so maybe I don’t get it.

Help?

Good question!

There are two types of storage for Advanced Houses, much like Farms and Mines:

  • General Storage — what we’ve always had

  • Production Storage — new to Advanced Houses, since they now produce Recruits, and works like Farms and Mines (the chart above lists that as “Tmp Stor”)


So each of the Levels of the Advanced House can increase either of those amounts and/or the production per hour of Recruits.

So to break it down, according to that chart above, Level 1 adds 1 production per hour, and 5 production/temporary storage. That effectively means that after 5 hours uncollected, the Storage will be full, and no more Recruits will accumulate.

Likewise according to the chart above, Level 2 adds 4 to the production/temporary storage, so you’d have 9 hours to collect Recruits before they stop accumulating. It also adds 8 regular storage, meaning your overall storage capacity for Recruits collected from various sources increases by 8, like with a normal House upgrade.


Does that help clarify?

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Wow, zephyr, did you just happen to be passing by? Talk about your quick response time! :smile:

And yes, that does clarify things immensely. Many thanks!!

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I was checking the Forum while waiting for it to be time to hit War. :slight_smile:

Glad that helped!