I’ve been noting more and more that some alliances are using really weak “defense” teams during alliance wars. I came across two such teams in the current war my alliance is going through. One team were all level one heros (both in star rating and in actual levels). The other was a mix of level ones, twos and I believe one 3 star hero (most of which weren’t leveled either). Both of these members had been in the alliance long enough to have time to level these heroes I assure you.
You might be thinking “well…easy to beat them then right?” and while…yes…you are correct what you don’t seem to see/understand is that since these are VERY weak teams you get VERY few points for defeating them. This causes the alliances that go for resets to burn attempts in order to do so. That isn’t right or fair or fun.
I think, in order to combat this, make it so if these lower level’d teams are…say…500 points of team power lower then the average of the alliance make the points for defeating these very weak teams an average of the rest of the alliance’s defense teams. This may not stop this “weak defense team” use in wars but it at least makes it so you can actually get the points you deserve for defeating them.
Otherwise this will just devolve into many alliances just using the weakest teams they can and hoping the other misses/doesn’t use some of their attacks. This will (mark my words) kill this game if something isn’t done about this.
One other idea I just came up with is make it so if the enemy team does have some very weak teams the opposing team won’t use up one of their attempts for defeating them. I say let them keep the points they get for defeating the team but if that is unfair (which to me it isn’t…not my fault members of your alliance are using low power defense teams) then just make it so an attempt wasn’t used in doing so. I like the idea for getting the points because (just in case) if the enemy alliance does use this “weak defense team” strat…the opposing side will still get points without having to waste their attempts…punishing those who use this “strat”
I don’t know what the cut off for team power should be in order for this idea to be used/kick in but…idk… lets say if its 2k or less then the average of the opposing alliance’s teams then this idea should be put into effect. I know there is no perfect way to deal with this (some alliances will just shift to the bare minimum to avoid this happening) but something must be done and done quickly.