📑 Status Effects (Buffs and Ailments) and Stacks

Yeah I like that, it’s nice to see it being improved :slight_smile:

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@DaveCozy Not sure if you’ve got this / working on this already, but the reflect all from Titanium Shield is here: How to do major dmg to a rare titan with 3 1*s. Thanks for your work on this resource!

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Thanks Benn! Yes, I’m working on getting that buff. :slight_smile: I asked originally to see the icon. I’ll update this thread when it’s done

Note the newest update to the damage share buff :slight_smile:

Please let me know if you notice any updated icons.

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I’ve added a list at the top of the 2nd post (the replied post to this one) with Class Talents, and how they relate to status effects :slight_smile:

Table has been updated with the latest status effects from the Black Knight :slight_smile:

Reminder; Lady of the Lake’s minions are not status effects :wink:

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Could you help me understand. “1 point” ??

Chance to drop any received damage to 1 point

:man_shrugging:

that means, if normaly damage hundred of points, if Just a Flesh Wound activated, it will has a chance only 1 point damage, including tile/slash/skill damage attack. I’m not sure if this apply to Damage Over Time, I think it will not applied.

Just like Dodge skill / Rogue class, but if dodged it will zero damage received instead of 1 point.

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I’ve made another update with added notes to Taunt status effect on how dispelling it works. Reorganized and cleaned up the table a little, clarified descriptions of some status effects.

Also, I’ve added a section in the third post for buffs and ailments (if there’s any future ones) that can’t be used in Raids. I feel like they need their own section, since one of the reasons why I put together the initial table was as a reference to help players fighting in wars and tournaments, so they’d know what overwrites what quickly when they see it. I wouldn’t want status effects that can’t be used there to be piled in, as that may make the table unnecessarily large should SG release more enemy or item exclusive effects :slight_smile:

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He may reduce everything. Counterattack damage, damage over time, damage from items (Axe Attack)

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With bubbles :slight_smile:

In the third picture his special covers almost everything, but if you look very close you can see on top the burn and sand damage reduced to 1.

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I’d be curious to find out if the Ranger’s Pierce talent can bypass “Just a Flesh Wound” :thinking: :smile:

Yeah, that’s a good question.

I think Invisibility Potion also casts an exclusive status effect, but as I have never seen it and my Lodge is still level 2, I cannot confirm it.

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Thanks, I’ve been working on upgrading the Lodge. I just got it to level 3 so I could get a screenshot of the Titanium Shield buff. My next goal will be level 5 then :slight_smile:

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It should bypass it (and taunt too).

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Updated thread, spell slayer and mindless attack overwrite each other, as per this post:

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Updated thread with Kingston’s attack ailment:

Note that other attack ailments (e.g. Zeline, Alice) and buffs (e.g. Khiona, Ares) do not stack with Kingston’s continuous attack decrease.

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Updated with Zombie Blessing

Does not stack with Atomos or Muggy’s buff. Thanks @Aquaginera_7DD for the tip :slight_smile:

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Just want to say thank you for keeping this list alive and frequently updated.
Really appreciate your work behind it. :+1:

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