🧝 Starwalker – 5* Ice / Blue from Astral Elves

Yes, nerf everything that works in specific circumstances :rofl:

For him to deal such dmg you must have had slightly boosted HP. I encountered him twice during this war and he always fired, but I never brought overhealers. It hurts, but it is manageable.

For starters if I had boosted health my team wouldn’t be dead with 1k damage to all.

And I’m not asking for a nerf, but to change the mechanic of the damage during cleanse war, it’s an unfair advantage when someone has 2 of these and Erlang on the same team.

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Then his mechanic should be adjusted to rush wars also, because what would happen if he fired twice during 3 turns?

If somebody had two of those and Erlang in his/hers def team then you chose to attack a whale. Probably said player paid a lot to pull them so it is not at all unfair.

It is just a reality of this game now.

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What do you mean? If multiple fired during the 3 turns the cleanse effect would just refresh, so not sure what you’re getting at there.

I stand by what I said, I think it should be tweaked for war as people who have these heroes with this effect that works with the cleanse war mechanic have an advantage over those who don’t.

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No, it is not just a refresh. You get hit with his flat dmg.

Flat damage isn’t an issue, it’s the huge cleanse damage I originally posted about.

At the end of the day we are all entitled to our own opinions of what we think etc… this forum enables every player to come have their say when and as.

This is how I feel and where I will leave this as anything further will be pointless. Thanks.

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I fully agree that the special should exclude the “Equalizer” war type.

The new Fire Goblin has this same mechanic. I can count at least 3 heroes now that has it. They’re all Fast speed or faster. That means defenses can destroy your whole team by the time the first cleanse sweep happens AND it’s involuntary.

Now, you’re not playing the game. The game is playing you.

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its like rush back in the days - but not with only 1 alfrike but now we have several Equalizer “alfrikes”

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Because I got the “Perfect 10” bonus in the Seasonal Summon, I have the resources to 4/80 both Timius AND Starwalker.

…and y’all guessed it! I’m sending Starwalker to the top of the priority list in time for the next Equalizer War.

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What did the perfect 10 bonus include? I haven’t been able to see what the content of that bonus anywhere!? @Dr_Evil_Genius

It’s listed in this thread, but here it is also:

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What is a 10xGaint Food Bundle?

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Thanks Kenzo.
I guess the thread I read was pre-release where it only stated a seasonal hero and nothing else. Much appreciated.

Gaint = Giant

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The food is quaint for a Giant.

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“Starwalker” - “KING of the Astral Evles”. That would strongly imply that this is not a she/her/queen.

I just tested this and can confirm that Fizzoil changing the base state of defense doesn’t count as DD and doesn’t trigger Fizzoil’s effect. The only reason you saw it triggered in the video is because Fizzoil killed the enemies and once they die the effect gets triggered, similar to how Erlang’s special works.

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20 times thinking like SG does :sweat_smile:

Would someone please share the best emblem patch for Starwalker. TIA

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Just attack nodes.

I’m not close to maxing him (4/43) but I would go that way.

I got Jolt from the summon so don’t know who to max first. Because Jolt is now the strongest maybe her.
And I also got Kabeiroi on the bench…

I’m not a whale if you are asking…

Edit - 25-2

Starwalker is on 4/84 so he is almost done. Maybe I’ll 2LB him or continue with Jolt and decide then.
I got like 14 Alpha Aethers so I have to choose.

Edit - 5-3
Finished mine at 4/90 20 talents + 2LB.
I used my three tombs of experience and all blue trainers I got. Now ready for the Astral Elves event.

Now I have to choose another blue hero to work on…

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Wait did they just buff Starwalker because of the upcoming event?
Old:


Power 1274

New:


Power 1316.

My card now says:

  • All enemies get -35% defense for 3 turns. If this effect is removed before the duration ends, the target with effect suffers 774 damage. In the OP the damage was 551.

Ah I found it:

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