I’ve played this game everyday for over a year and a half straight. Those of us that remain faithful to the evolution of this game can tell when SG adjusts the metrics or algorithms. One HUGE unethical issue that goes beyond the greed is the fact that there are obvious coding changes that go unannounced. I’ve been an avid gamer for over 25 years and this is the only game where I’ve invested so much time and money only to have essentially grown weaker due to SGs attempts to restrict power player stacking tactics to appeal to hungry noobs. No matter the tweaks, stacking makes strategy irrelevant. There is ZERO skill involved in this game now that it’s all comes down to a lucky board. Everyone stacks same colored heros and anyone is beatable. No matter if you’ve spent 0 or $10,000. Here’s an idea - Limit stacking to 3 heroes. The game would change for everyone across the board. Skill would become more powerful than luck. Players would have to use their brains instead of the “flee until you get the boards you want” that those at the top with endless pockets can do - which makes winning special events impossible for 99% of us.
This change in theory could balance out the differing opinions of players who are tired of being beat by paid heroes yet still make it possible to defeat the pay players with skill and not just an easy 5 stack of luck.
There are many great things about this game, which is why I still play it after all this time. I’m certainly not complaining about the ridiculous money SG makes. I fall prey to the gaming psychology - I’m simply hoping Empires and Puzzles doesn’t completely turn into a button mashing game. Give us loyal players what we deserve after so much time and money. A challenge.
This is who won the last special event. Where exactly is the skill in this type of play?