Enemy hero cast Soul Link with 4 alive heroes and I was doing 10 dmg each. Later the same fight the hero was already alone when he recast Soul Link and I was still doing 10 dmg!
Seems to me Soul Link does not take into account the number of alive heroes when cast but simply puts a 4/5 reduction of dmg regardless. Otherwise I would be doing full damage on a single hero with Soul Link because there’s no one to share the dmg with!
I’ve noticed this as well and I agree that it isn’t intuitive, but I really don’t think Spirit Link should get nerfed since it’s already a mediocre slow mana ability which only exists at the 3* level.
I just did a little bit of testing on 8-7 using Kailani, Gormek, Nightshade, Brand, and Derric. I only took hits from Wilderfrost Scouts. I also recorded it, thought I’m not posting since it is tedious. With all 5 heroes alive and spirit link active I took damage: Gormek 6, Nightshade 19, Kailani 5. I let Derric die (sorry Derric) and then took: Gormek 6/7/6, Nightshade 22/24/22. I let Nightshade and Brand die and then took: Gormek 13, Kailani 7.
This is obviously a horendously small sample size, but it appears that damage recieved increases as more heroes die, which would mean the ability is working properly.
I love the response to “just ignore it because it doesn’t matter because it’s only 3* heroes.”
You think there might be some players playing the game that that has a HUGE impact on?
(I’ve noticed this bug too. I wasn’t sure if it was a bug or a feature. Tyrum has helped me to deal with it. And avoiding Gunnar and Kai in wars and raids. But those aren’t the same as fixing a bug. The bug should be fixed.
“It doesn’t bother me” and “it only affects noobs” isn’t an acceptable reason to not fix a bug.)
These two attacks are both with purple against yellow. Notice the damage DOES increase by about 50% as expected when a hero is removed going from 3 down to 2 heroes remaining. This functions exactly as intended.
Now… this is where it is interesting. Same Raid. Same heroes. Actually I think it was the exact same block of attacks both times.
Notice the damage on the first attack is 6, and on the second attack after it goes from 3-2 heroes it remains at 6 - it should elevate to 9…
So I’m not sure why. But this makes sense to me. I had noticed this MORE when I was underleveled fighting these heroes. Perhaps the formula acts ‘wonky’ at fringe damages… I am really not sure.
That does seem like a bug though. Not sure if there’s some purposeful reason for it to behave like that or not.
(PS - developers, if you wanna send me a raid flask for my efforts here, I wouldn’t say no it did cost me 30k food, 100 trophies, and 4 raid energy to get this. Just saying )
Edit: PPS - I do have a 1:30 video I tried to cut those attacks from. The “6” in the attack wave of the yellow guys versus 3 enemies is a bit harder to see. But it’s there. If you want additional images lemme know. Thanks!