yeah thats pretty much why i haven’t researched…no room for them with the items i use anyway. Good to hear that they aren’t worth the research though…thanks for the heads up.
I do really like the canes though…set up Miki, Frida, Athena next to each other and hit them, and also have the nados too. If the boards cooperate get some mega hits with them.
Because when an enemy hero has a counterattack and has for example 1 hp, if you attack with skill it hurts your ability, but if your hero heals heals only heals with 1 hp, there will be some error
late February? to undo something that they did, not to develop something new? what in the seven hells?
this riposte mechanic is bs to begin with. if it was up to, the riposte damage should be dealt back only if the hero is still standing after absorbing the attack. if he is dead, there is nobody around to strike back. but I will settle for damage received.
I used triton in war and he has a heal effect and the war had arrow instead. Not one hero of mine healed at all. I watched it for several turn. I could of won that battle but because there was no healing going on during an arrow stage I lose the battle when I could of won if my hero were healing instead of being stuck on the same health they had left. It tick me off that there a ■■■■■■■■ bug causing me to lose a battle to help my team win the war. Not cool man!
Triton doesn’t heal, he increases healing from other sources. Did you have a healer on your team as well?
War Boosts like Field Aid (healing) and Arrow Barrage only affect the defending team. It sounds like you’re talking about one of your attacks, so this would never impact your team healing, even during Field Aid.
And as a last thing, how is this related to this thread about Counterattack/Perfect Riposte?
After all, the actual bug was counterattack damage being higher than the remaining health of the defender, and it has been fixed with this new version.
is the bug really fixed???
I just had a fight in a war and sniped a dying Grazul under Riposte only to be blasted back by full damage.
anyone else notice? I will pay more attention, as I was sure that it was fixed in raids at least…