I wanted to accumulate a bit more data before posting.
Indeed, to develop a solid solo alliance requires some work, but it’s nowhere near every moment of your waking time. Accounts could be developed slower and steadier, with the emphasize on the base. Also, there are maps which can be farmed easily via the autoplay button so it doesn’t consume that much real game time.
First of all, if one should create solo alliance, I recommend inviting all new extra accounts in order for them to get the 100 gems + 10 days VIP pass when they hit level 5. These extra gems translate into a starting 3* or above hero from an elemental portal (I recommend any portal except for yellow and purple, because Bane and Layla are pretty decent in the beginning). And an additional 3* hero when the pass expires due to the 30 gems per day. Also, the 3 daily loot tickets are very important, will focus on that a bit later. Also these extra accounts give the main account free VIP + gems.
For the starting accounts, the S1 6-7 map can be farmed pretty easily on autoplay with just a couple leveling ups of starting Bane, the second 3* hero (see above) and Layla. I don’t recommend investing too much in her though. Focus on the 3*, even if they are something stupid like Graymane or Friar Tuck. Still better than the starting 2* crap the game gives you.
Edit: I strongly recommend assembling a 3* or higher RAINBOW team for autofarming because the AI is dumb and will often fire blank tiles at the monsters. So having one decent hero of each color is needed to autofarm effectively.
Training camps level 4 (3 hours and 4 recs per feeder) are required to feed the main heroes since with many side accounts, training faster is meaningless most of the time.
Getting new recruits sadly is possible only via combat, so the player should simply pick the better autoplay option. Obviously for recruits this is 8-7, but for that a player requires at least three ascended to the last tick heroes - not necessarily completely leveled - and it’s better if one of them is a healer or defender type of hero (Kaliani or Gunnar). I myself had all my extra accounts farm 6-7 until they all hit lvl 12-14, at which point my 3* and 4* had leveled sufficiently for 8-1. Then I started farming that, because it’s the first map containing materials to ascend 3* to the last tick. And when they ascended, I switched to 8-7 or 9-1, depending which I need more - the ore/xp/food or the recruits. 9-1 is faster to farm on autoplay since it’s only 3 waves, but gives less recruits sadly and fills the monster chest slower.
Completing the monster chest is worth it on side accounts because they waste no extra time to do that when farming recruits. Completing the hero chest however is tedious and I don’t recommend it.
Level 12 is essential to hit fast with side accounts so that they join the Path of Valor and get some extra help from there, in the form of 150 gems primarily, which could soon translate into a third 3* hero. Or even 4th, depending on the luck with regular summons (2x for 10 days from VIP) and silver tokens.
Developing an account to level 18 is crucial in order to be able to pull heroes out of the Costumes event. But it’s not essential to rush it - there is always the next month Costumes portal.
I was only able to focus on developing 17 accounts - other are still dormant, don’t have the time for them. But to my surprise, this was enough to kill 3* titans with only a bit of leveling up (by the time they all started autofarming 8-1), then when 3* heroes were almost completely leveled 4* titans were no problem at all, and currently killing my first two 5* without much of an effort. By that I mean using 5 purple flags per titan in order to have the flags on all accounts fully recharged for the next one. Of course I could exaust all of my flags in a desperate attempt to kill a higher level titan, but that is ill-advised because I will then have no flags for the next one and will have to let it go. And killing only 50% of the titans isn’t a very good deal. It’s better to let only 20% or less run away - so focus on killing 4 out of 5.
The process of killing a titan via side accounts requires about 3-3.5 hours (calculated my own experience using all 5 flags on all 18 accounts). I get it, it’s a lot of work but it pays off multiple ways:
- Being able to track the damage of every account. This way not even a single side account goes to A+ but the main one.
- Being able to calculate if the damage of all accounts will be sufficient to kill the titan. If all 3 flags are used and the titan isn’t at least half dead, there is no point in pressing the attack. Rather focus on leveling the side accounts further because obviously they’re not strong enough to be of particular use on this level of titan. Focusing all efforts to kill even a single titan is not worth it, since the % chance of getting something good is not big, even for the A+ score. In fact, I often notice that B accounts get better items.
- Being able to take into consideration side accounts leveling up and if this is enough to help kill the titan. In the beginning, side accounts level up fast and often get six attacks per titan ASAP even if they do only 1000 dmg per purple flag. It’s wise to manage the side accounts in such a way that they need only a bit of xp for the next level, then wait for the titan before leveling them so you can have more attacks on him.
Watching the Mystic Vision on all accounts 2 times per day (morning and evening) is esseintial, and not stressful. Trying to watch those as with your regular account (3 times per day) is too much stress and sleep deprivation and I don’t recommend it (tried it). Mystic Vision is important because on so many accounts it often gives a very nice item to one of them - something like Epic Hero/Troop token, also costume keys are dropping all of the time, trainer heroes as well.
Developing the base and training camps to level 11 is the next step, since level 11 training camp gives you 1 feeder/2 recruits.
5* titans are really all that a soloer wants, because with an A+ rank that is Loot Tier 8 - which is enough for a substantial chance of getting a 3* unfarmable ascension material and a very small chance of getting a 4* unfarmable. Of course, one could chase 6-star titan farm, but that is only for 2-member alliances so that each A rank gets the Loot Tier 8 as well. Currently that is what me and my GF are focusing on, and it will undoubtedly happen within a month. Loot Tier 5-7 could all get a 3* unfarmable material, but they have no shot at a 4* sadly.
To get to the point of conveniently farming 6* titans, Training Camp 12 is IMHO required since it helps produce additional 3* heroes. A rainbow team of 3* on all accounts is all that you really need to farm 5* titans, but for 6* you require a variable set of heroes to be able to color stack vs the titan’s weakest color. Also heroes like Brienne or Valen are good to have for buff/debuff. Costumes help a lot improve the stats of said heroes without the need to chase 4* which are much harder to obtain on side accounts. The first two stages of the costumes quest are very easy to complete with a low-level 3* team, and by the time you hit level 18, the third stage should be within the grasp as well. I have a significant number of 4* distributed almost evenly on all accounts (almost each has 1, some have 2, one has 3) and ascending them on a side account even to the 3rd tick is not very easy since it requires transition to 12-1 and farming that location, however the farmable 3* mats are very seldom given as a monster drop from that map.
My statistic from killing 3*-5* shows an average of 2 unfarmable 3* mats per whole alliance per titan. Most often with 4* titans those rewards were received by B rank accounts sadly, but some of them could use the mat since they have the 4* hero which requires it to ascend.
By the time I could farm 9-1, most of the easier quests could be autoplayed as well, and also the starting chapters of the harder quests as well. Autofarming quests is very good when you run multiple side accounts since it allows for faster World Energy (red flags) to be used faster - which is of help when trying to effectively use the WE on all accounts. Using it on autofarm 9-1 is an endless job since by the time the last account spent their WE, the first one has already completely recharged it. Also all easy quests have better xp/food/iron/item reward per WE flag compared to farming regular maps.
Edit: Here is where loot tickets are important - they save farming time, which is very essential when running multiple accounts. Also they help farm important early locations like 8-7 when one doesn’t have the party strength or time to autofarm them. Sadly they run out so very very fast.
Sad thing that side accounts foiled an alliance war for me and my GF since they’re obliged to participate in one at lvl 12 before removing the war tick. Not a big deal though.
Edit: With so many side accounts, the elemental chest appears often. Early game effective farming locations for each type:
Holy (yellow): 2-3
Dark (purple): 7-4
Red (fire): 4-1
Ice (blue): Whichever possible - 8-1 or 8-7
Green (nature): Whichever possible - 6-3, 6-6 or 7-5
Last but not least - for 46 days of creating/running the alliance, I got a total of 3 alliance requests and rejected all of them. So it’s not like that’s a big issue.
When we start comfortably killing 6* titans and have a thorough sheet of 3* and 4* ascension mat drop rate will probably write a bit more.