Yes i understand the summoning more heros than mats
But that’s the thing
Mats are supposed to be the bottle neck in progress keeps the game from balancing too far into p2w
“Summon all the heros you want, but each player will still be able to only max this many in this time period” of course that number varies due to RNG and event rewards but theory still holds for a large percentage of the player base.
Plus it’s what keeps the game strategic
If we could spend mats willy nilly(some of us can but 95% of the player base cant) then that strategic part of the game would diminish and we wouldnt be forced to choose maxing 1 hero over another
Plus the game was intended to be a grind that takes years, not months. Some have sped that up with money but even they still hit mat walls. It keeps players from reaching a “completion” status and keeps giving them a reason to keep playing and pushing forward
I have new players in our alliance too and hear similar complaints bout the mat walls but the walls are there for a reason.
And nothing against you personally, i just think a lot of new players dont quite see that concept but veterans didnt see it when they were new either until further down the road then it all made sense