As a ftp player I donāt see what the fuss is about. Players only need 36 heroes fo war so who cares if more options are made available. You can only use a limited number and a basic set of season 1 heroes supplemented by a few heroes gained with free tokens is plenty enough. the only issue with new introductions is that you have a wider range of potential opponents to get to know.
Iād like a better consistent quality of art. Thatās my only gripe.
Obviouslyā¦
Staff doesnāt care. And I certainly am not blaming them!!
But the pace of paywall upgrades and lack of QoL attention is getting more difficult to defend.
It really is grossā¦
And yesā¦ there are so-called spiesā¦
Itās no secret
But @Gerg is definitely not one.
Anyone working for SG would have more depth than justā¦ a learning curve
You know you can be pretty insulting. Between your wars perhaps you can come and visit me at alliance UK Celts which would give you opportunity to apologise.
Rebock (other sporting goods manufacturers are available) last year manufactured more types of trainers than I could buy. It diddnāt bother me. My shoe rack only has space for 36 pairs and Iād already picked up 36 pairs for free.
I compete as competitively as I competitively can. So other people spend more money than you. Boo hoo hoo. Everyone either spends the same as me or a lot more.
So you think Iām a spy huh. Bit of a funny approach Iām taking donāt you think, advocating that people donāt spend?!!?
I donāt spend money on gems to pull heroes, so thatās not an issue for me. I like the new heroes because it gives me a chance to pull something other than the heroes I already have. Itās a bummer to save up the gems and have to burn duplicates. Some I have 4 of and thatās after burning some. I had hoped we could reroll 4*, but alas we can only do that with 5* and I have hardly any of those.
And I keep spending not wanting to be left behind considering the vast investment(wasted money) that I have sunk into this game. Go read up on the two new heroes that are in beta and it will make you realize they donāt care about creating a good game at this point, they only care about getting as much money in their hands before the whole game of cards comes crashing down.
New Beta threads seem to confirm. So far, six new heroesā¦ all five-star. Go big ( ) or go home. There are no consolation prize three- and four-star heroes anymore.
When SGG announce heroes in forums they give loads of links about not spending or only paying for things that will make you happy.
The simple fact is that SGG can choose to introduce as much or as little as they like and players can choose whether or not to buy. Itās freedom of choice.
thats stupid, should just sell their account and get some money back
its not too late because there is still a good market for EP accounts selling but i guess it will become harder and harder to find new buyers willing to pay a lot for an account
If you want to buy, fine - but I think it can also work out great not to.
On one level E&P is āPay 2 Winā and yet, unless you happen to be in one of the very top alliances, it isnāt so much āPay 4 Winsā. Matches are made for alliance wars and in regard to which titans to face with consideration of the alliances history of battling other alliances/titans to date. In general you will always beat the same number of titans. Game tactics remain the same.
Sure, if you donāt have some heroes you may face a bit more challenge in certain events. Just remember you can always pick your opponents for raids and cup drop whenever you like. Iām settling for platinum tier with my squad still fielding one 4* and thatās currently fine for me. I typically clear up in 6 clean hits and a couple or three goes in the tournament and race through the chests. It all works out.
If a fellow alliance member buys heroes, great. They arenāt my competition. I still typically get into the A tier for titan loot etc. because Iām a good player. If other alliance members buy stuff then that just means weāll do better in shared contests like wars where we all win. Happy days.
Has anyone compared this hurry-up and crash business model to other games that do have successful longevity? Who knows, this game may survive just as long because thereās enough willing individuals that keep spending money on it.
Oh you wanna talk about the El stuff again and taking potshots on me huh.
I actually made a mistake back then calculating gullinās damage. Since youāre obsessed with your 9500 damage five El team, let me educate you on how much five pigs can actually do over your five Elās
I showed the damage of 2385 back then, that is just for 1 gullin. 2385x5 gullins would be 11925 damage. And this pig may easily dish this damage at anytime whenever he fires, way more efficient than that Wizard of yours.
Well of course on the day when I was gonna throw this truth bomb, SG decided to nerf gullin in certain aspects. So I let it go, because I was too dejected to hear this news.
You really gonna quote mine 1 small line from my comment, which is completely out of context just to make a point? And I was certainly not the first response to this.
merely pointing out one instance of ridiculous damage numbers in the context of one hero doesnāt mean youāre defending the cause of game balance.
separate conversation, but itās relevant to point out that Gullinbursti wasnāt āfixedā because of the potential for high damage numbers; he was āfixedā because the way his special worked changed/ was bugged in Version 39 in a way the developers didnāt intend, and he was brought back to his original form in Version 41.
merely stating that itās harmful doesnāt make it so.
as of this writing, the current leaderboard for the tournament has 24/25 of the top ranked playersā defense teams featuring Alfrike tanks. i didnāt write them all down, but iād guess about half of them have double Alfrike. sheās the undisputed queen of Rush Attack, being the tank of choice for everyone who has her and can tank her for tournaments or Rush Attack wars. itās not even close.
Elradir is a HotM that i rarely see on defense in any format of the game and who some in this forum view as an average hero at best for offense, even with the potential to pull off ridiculous DOT reflect numbers.
you keep coming back to this idea that youāre defending game balance, yet the target hero (Elradir) isnāt even a factor when it comes to playersā complaints about particular heroes being too powerful. i love my Elradir, but even i can say that he wishes he were as relevant as Alfrike or Mother North in Rush, C. Kadilen, Ludwig, Krampus, Elizabeth, Frigg, Morel, or Prof. Lidenbrock, to name a few. i would actually argue that maintaining Elradir as is maintains game balance by giving a new hero a spot to shine in one particular set up of the game rather than the current power creeping going on with new hero releases.
people will barely be able to enjoy their Fiend summoners for a few months before SG releases direct hard counters to them. iād say thatās also an argument for SG to slow down the pace of new hero releases, in an attempt to get us back on topic.