merely pointing out one instance of ridiculous damage numbers in the context of one hero doesn’t mean you’re defending the cause of game balance.
separate conversation, but it’s relevant to point out that Gullinbursti wasn’t “fixed” because of the potential for high damage numbers; he was “fixed” because the way his special worked changed/ was bugged in Version 39 in a way the developers didn’t intend, and he was brought back to his original form in Version 41.
merely stating that it’s harmful doesn’t make it so.
as of this writing, the current leaderboard for the tournament has 24/25 of the top ranked players’ defense teams featuring Alfrike tanks. i didn’t write them all down, but i’d guess about half of them have double Alfrike. she’s the undisputed queen of Rush Attack, being the tank of choice for everyone who has her and can tank her for tournaments or Rush Attack wars. it’s not even close.
Elradir is a HotM that i rarely see on defense in any format of the game and who some in this forum view as an average hero at best for offense, even with the potential to pull off ridiculous DOT reflect numbers.
you keep coming back to this idea that you’re defending game balance, yet the target hero (Elradir) isn’t even a factor when it comes to players’ complaints about particular heroes being too powerful. i love my Elradir, but even i can say that he wishes he were as relevant as Alfrike or Mother North in Rush, C. Kadilen, Ludwig, Krampus, Elizabeth, Frigg, Morel, or Prof. Lidenbrock, to name a few. i would actually argue that maintaining Elradir as is maintains game balance by giving a new hero a spot to shine in one particular set up of the game rather than the current power creeping going on with new hero releases.
people will barely be able to enjoy their Fiend summoners for a few months before SG releases direct hard counters to them. i’d say that’s also an argument for SG to slow down the pace of new hero releases, in an attempt to get us back on topic.