🏅 [Sixth Raid Tournament] Discussion and Feedback on Raid Tournament Matchmaking

Raid Tournament Matchmaking has been an ongoing work in progress.

Obviously matchmaking has been a source of significant issues in previous Raid Tournaments — but seems to be improving, albeit still in need of further work, judging by feedback on the Forum.

In particular, distribution of attacks across players has still appeared to be uneven, despite efforts to improve it.

With the Sixth Raid Tournament approaching, the question will be: are things working better now?

Share your observations and discuss below!


New Updates This Time

21 May — Applied Starting with Sixth Raid Tournament

  • Further improvements to the distribution of attacks, especially for the top players.
    • Keep in mind that if you’re in the top, your defense team will receive more attacks. This is due to the fact that there is a small number of top defense teams that are good matches for a large number of top attackers. We try to prioritize choosing a good opponent over choosing a too easy or too difficult opponent that hasn’t been attacked as much. We have also implemented a limit on how attacks count towards your Defense Grade. After the first five attacks of the day, only one attack per hour counts towards the grade.
  • Changes to the starting difficulty of opponents your defense team faces.
    • It is no longer based on the defense team you pick, but your best heroes that match the tournament requirements. We’ve brought this rule back because we want to encourage players to choose the best defense team they can, and thus provide a better challenge to their opponents. Due to the way the Team Power is calculated it was possible, for example, to pick a defense team of two fully leveled, fully ascended heroes that were on paper equal in Team Power with a full team of lower rarity heroes, but in practice that full team would be defeated in most cases.

7 May – Applied Starting with Sixth Raid Tournament

We have now started to rollout the new update.

Version 21 Raid Tournaments improvements and changes:

  • Fixed a bug with Raid Team selection.
  • Fixed a bug with Tournament Defense Score rounding.
  • Improvements to tournament rules view.
  • Warning shown if you try to sacrifice troops that are in use in Tournament.
  • Players can’t take part in tournaments if they don’t have a full team that meets the Tournament’s requirements.
  • Fixed raid attack team selection.
  • Fixed rounding error in Tournament defense score.

:clipboard: Raid Tournament Change Log

Click for Change Log History

21 May — Applied Starting with Sixth Raid Tournament

  • Further improvements to the distribution of attacks, especially for the top players.
    • Keep in mind that if you’re in the top, your defense team will receive more attacks. This is due to the fact that there is a small number of top defense teams that are good matches for a large number of top attackers. We try to prioritize choosing a good opponent over choosing a too easy or too difficult opponent that hasn’t been attacked as much. We have also implemented a limit on how attacks count towards your Defense Grade. After the first five attacks of the day, only one attack per hour counts towards the grade.
  • Changes to the starting difficulty of opponents your defense team faces.
    • It is no longer based on the defense team you pick, but your best heroes that match the tournament requirements. We’ve brought this rule back because we want to encourage players to choose the best defense team they can, and thus provide a better challenge to their opponents. Due to the way the Team Power is calculated it was possible, for example, to pick a defense team of two fully leveled, fully ascended heroes that were on paper equal in Team Power with a full team of lower rarity heroes, but in practice that full team would be defeated in most cases.

7 May – Applied Starting with Sixth Raid Tournament

We have now started to rollout the new update.

Version 21 Raid Tournaments improvements and changes:

  • Fixed a bug with Raid Team selection.
  • Fixed a bug with Tournament Defense Score rounding.
  • Improvements to tournament rules view.
  • Warning shown if you try to sacrifice troops that are in use in Tournament.
  • Players can’t take part in tournaments if they don’t have a full team that meets the Tournament’s requirements.
  • Fixed raid attack team selection.
  • Fixed rounding error in Tournament defense score.

30 Apr – Applied Starting with Fourth Raid Tournament

  • Improvements to matchmaking to more evenly distribute attacks among all players.
  • The difficulty of the opponents reduced slightly in the beginning of tournaments.
  • The difficulty of the teams that the player’s defense team faces is based on the defense team instead of the five best heroes in their roster.
  • Fixed a bug where last week’s leaderboard showed wrong values when a new tournament had started.

9 Apr – Applied Starting with Second Raid Tournament

Maintenance break is over and Raid Tournaments are back!

Improvements and changes:

  • The difficulty of enemies that the players face at the beginning of the Tournament is now determined by the 5 best heroes in their roster (within the rarity and element limits of the current tournament).
  • Improvements to matchmaking to more evenly distribute attacks among all players.
  • The amount of Difficulty Bonus is increased and has more emphasis on the performance of the opponents Tournament Defense Team.
  • Fixed a bug where players could get loot that was not correct for their final loot tier.
  • The amount of loot given from Raid Tournaments has been reduced for the meantime.

26 Mar – Applied Starting with First Raid Tournament

First Raid Tournament is starting soon!

  • Raid Tournaments are special Raids that you can join each week.
  • Raid Tournaments have 3 phases:
    • Preparation Phase that lasts for 24 hours. During the preparation phase, you join the upcoming Tournament and prepare your defense team. You can only use defense teams that match the event rules.
    • Battle Phase lasts for four days. The Battle Phase is divided into four Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules.
    • Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to.
  • Raid Tournaments have three Special Rules:
    • Rush Attack: All Special Skills are Very Fast.
    • Bloody Battle: Healing has no effect.
    • Buff Booster: Each active buff gives +20% attack.
  • Raid Tournaments can have limitations to Hero and Troop rarity and Elements.
  • Raid Tournaments are scored based on four factors:
    • Enemies killed: The number of enemies killed during your attack.
    • Winning: Victorious attack will award extra points.
    • Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks.
    • Defense Team Grade: Your defense team will receive points at the end of each Battle Day based on their performance.

Initial Release Notes

We have now scheduled the next Raid Tournament to start next week, on Tuesday, 23th of April, 2019.

As this is a brand new feature, we will be monitoring it and making further adjustments based on our findings and player feedback. Please make sure to read our previous response and follow our Raid Tournaments Change Log for all updates and improvements related to this feature.


:link: Related Topics

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Moderator’s Note

This thread will automatically open when the Tournament’s first day of battle begins.

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This topic was automatically opened after 27 hours.

OT question @zephyr1
Where’s the Trials of Decimation thread? :innocent: :face_with_hand_over_mouth:

Farholme, Trial, Tuornament, AW… :man_facepalming:t2:

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@Olmor Here you go: 🔵 Trials of Decimation Guide & Teams – Share Yours & Discuss!

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+Atlantis hard to complete for upcoming rising…

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I’ll pass on it, instead I’ll go farming during the rise and continue hard mode when it sink back.

How does defense matchmaking works? I have been beaten 4 times in a row with no sign of decreasing opppents’s power? Do I need day change before opponents getting weaker?

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This is to be expected. most likely SG will have to adapt this and make the matchmaking different like: at the beggingin , attacking best team should be a bit lower than defending best team (team power of first strongest 5).

Because I expect that people will start getting some wins in like day 3… maybe?

As I take down 6/10, 4k+ top 100 teams with my 3400 mono team… same thing happens here - and here i can go 3 2 easily :slight_smile:

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Been attacked 4 times by teams hugely more powerful… don’t stand a chance of getting out of E grade now for the whole tournament so I’m stuffed i guess.

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Same here. Each tournament my results are getting worse.

First was the best, finished 1A, then 1-5A, then 5B and a 5A.

Now I have a strong defense and lots of good epics and the result is 25E so far.

Strange…

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My last opponent fielded a defense team of roughly 2500 with 3 epics in the middle and two 1* in the wings (somebody didn’t read the change log :wink:) . But he gave me the most poinst. So on paper he was the strongest? Well thanks for putting a sh*tty defense, I guess. But still it makes me wondering how the points are distributed.

No attacks on my defense so far :thinking:

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What is your tourney defense team power?

So far its SG Tournament 6 Serious 0 in Defense dept, and Serious 2 SG Tournament 3 in Offense. Last time I at least Won a few battles. Think when I get taken down 1 more time I will quit. Not worth it to me for the loot that I would Win in the tier I would finally end up in, to spend any gems for. This set of rules is against my current teams so if this comes again, I will not take part.

Am seeing more stacked teams w 2 or 3 same color heros. My defense is not going to Win against that. And at this stage, I am not deep enough in 4* to not get killed each time.

My defense power is 3499 :wink: but my maximum tp is slightly higher than that, about 30 points more. There are surely stronger teams out there :face_with_raised_eyebrow:

It still doesn’t feel like a tournament to me. In that you don’t have the number one deeds go head to head right away. Now I don’t want the bottom players to go against top tier players and have them feel frustrated and not get to enjoy the game either. What I think should happen is that the first fight should be against someone in the bottom 20% if you win you go against someone in the next 20%. If you loose you go against someone in the next lower bracket. Kind of like a quadruple elimination tournament. One the second day have everyone start in the 20 a 40% bracket with the same up down bracket progression based on performance.

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@zephyr1 Thanks man :+1:

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