I’ve noticed a trend going on where people with good teams build crews of 1* heroes to tank their trophy score and then proceed to climb back up stomping all the weaker and new players.
I think that players should keep being matched based on their trophy score - it’s the only logical conclusion. Matching them by team power could result in people getting high up the ladder using 1* teams and fighting new players or similar silliness.
But. The trophy gain/loss should depend on the team power. Then:
It’s much more difficult to tank your trophy score and abuse the system. If one sits at say 2000 cups and sets defense team to 300 team power they will be losing absolutely minimal amount of cups (say 3 per loss or whatever would seem right) as they’d be getting smashed by teams with high cup score.
The climb would feel more fair. Now it’s common to see an enemy with 300 cups more than you that will give you less points for defeating him than you’d lose for losing. That’s not a fun challenge. Make it so defeating every player with a significantly higher team score (even if their cups are lower than yours) will always be rewarding would create worthwhile challenges and risks.
Could still endlessly reroll to get weaker teams and keep climbing by 10-15 points so that’s not lost if it’s someone’s fancy.
I’d say it could go something like, cup difference:
0 = 25/25
100 = +30/-20
200 = +40/-15
300 = +50/-5
400 = +60/-1 (this is not a common occurrence unless someone’s gaming the system and tries to lose all their cups. If someone wins vs a team 400 points stronger than them they can sure have their 60 cups)