In games like these, I love optimizing. I want the best possible defense and the best possible offense I can do. I guess it’s the same for many tactics games players.
I have lots of ways to test my offense teams, but the only way to find out if my defense works well is looking at who raided me. Sad thing? I only can see their defense team, but the important information would be to show the team of heroes and troops that the player attacked me with. This should be easily programmable and will satisfy strategists like me a lot.
What would be even better would be the option to attack my own defense, without spending raid energy and without getting any loot of course. This would make me play that game MUCH MORE. It could be full done client-side and therefore not stress servers at all.
EDIT (inspired from another thread mentioned below):
3) If 2) is done, it’s only a small step to be able to make training attacks on alliance mates, in order to a) test their defense to be able to give them advice and b) try against different setups to test your own attack teams.
What do you other people say to this?