First of all…
You have your opinion. I have mine.
And I was perfectly fine giving the OP my opinion without including you. Since our path last crossed you have informed me that you have no intention for listening to end-game opinions so I have no intention of starting conversations with you any longer.
Felt compelled to include me yet again!..
So I edited in my response to the "huge
It’s not a theory.
The skill change from 3.7 to 4.8 = 52 hp per minion
Again, I tell you there are almost literally separate games within the same game. There is a time that players experience MLF in the corner during wars as nearly impossible to defeat. When most players in the alliance have 2-4, 5* heroes tops. Of which there maybe thousands such alliances currently.
And MLF is a Titan!
And the threads about her came alive.
And then you and your alliance evolve. Your rosters grow. And suddenly different combinations of skills change the game. Titan hits start sky rocketing when members combine attack boost with def down. Then focusing on tiles.
And perspectives change and conversations for tank colors take place.
And pretty soon, MLF starts disappearing from war boards as her selfish skill starts getting picked apart by the hefty benches with greater ease.
And then again… when you have over 30 max’d 5* heroes. And every war flag is nail biter. There is not a single enemy under 4650TP.
The slow heroes on your bench start getting lucky if they ever fire even once. Since your enemies are loaded with stat boost and damage! After collecting data on counted moves, and then averaging that: members in your top 10 alliance are saying the match is usually decided by the 5th move.
So counting 5 minions:
adding them together and then beating your chest with the Ridiculous Assumption that all 5 heroes are still alive when your slow hero charges at end game level.
Or even assuming that separate minions are a cumulative math equation. Is not only misleading, it’s absolutely inaccurate!
The primary issue with Noor is that she is designed to fight fire with fire. And the inherent problem with that design is the stat boost makes minions a legitimate presence on defense. And less so on offense. So at this end of the game, it comes off as fighting fire with a match.
My 3.7 Bera is doing a better job. And summoning heroes have the unique ability to have added survive ability through their skill.
So why waste mats?
The OP should have this opinion too…
So you stick with your 85% win ratio, keep counting those 5 minute timers in lower diamond. And I’ll stick with my raw damage.