Shortlist of Frequent Requests (Ruled Out & Considering - Please Read Before Posting!)

Another suggestion with reference to this post by @Denys
A simple one really… non-arbitrary rewards for non-arbitrary achievements.

An achievement of killing 75 Titans should attract something more substantial than 5 gems. The post deals with the issues and the responses. In short, it’s not about the fact that the achievement is something you’d ‘do anyway’ in the course of just playing the game. Instead the reward should be a recognition and a celebration of the time, effort (and often real money) that the player has spent to get there. A trivial reward (like 5 gems) is just a slap in the face.

Either just present the achievement with no token reward (which isn’t great) or show some generosity by offering a more substantial reward for these. Such ‘one-off’ returns will not change game balance and can only win loyalty.

(Similar suggestion by @Blair regarding reward for finishing the map levels… here)

It seems lack of generosity is a common theme… would be nice to have it addressed.

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