2 problems with shared damage:
- Counterattack (should reflect incoming damage)
Only damage from the hero that is hit, is reflected, despite other heroes with counterattack were damaged. This damage is ignored. It provides option to damage counterattacking heroes with direct damaging skills without being reflected.
In this screenshot Joon hit Leo. The dmg split into 5x80, however only Leo counterattacked. Joon received 80*1.25=100dmg
- Healing (heals the caster x% of dmg dealt)
The same principle as 1)
Leonidas fires on FT, deals 559 to both enemies, but gets healed only from the dmg done to FT (559*0.75=419).