I’ve read a lot of posts recently complaining about how low the rewards are for challenge events, and how most of the good rewards are concentrated among the very top players. This inequality was embodied by Zero winning all three tiers. While I congratulate him for his hard work and skill to achieve victory, I think we all can agree that he is an advanced player, so it feels strange that he is also allowed to take rewards intended for beginner and intermediate players.
I propose that once the event ends, there is another 24 hour period where each player declares which ONE category they wish to be scored in. They take their reward for that tier, but in the other two tiers their score is not considered for calculating places and rewards. Everyone would still get completion rewards for each tier, so this would not remove the incentive to play in multiple tiers.
This would let get rewards in the category which fits their level, without being bumped down in the rankings by higher level players. By removing the scores of players who placed well in intermediate and advanced, the beginner rewards would got to many more players who are actually beginners (same logic for intermediate). This would help spread out the rewards to more players, without changing the structure of events or stopping people from competing in multiple tiers. In fact, it would let SG give better rewards in every loot bundle, since players cannot double dip in multiple tiers.