- I come from Software Development.
- Development does take awhile. Sometimes seemingly small changes require a cascade of complex changes to the software, nobody has anticipated. It means small features - can take unexpectedly long time to implement.
- In the end, there is exhaustion. The Business leadership says: “we invested enough in this feature already. That what it is - let us move forward”.
But what if the customers are not happy enough?
I’d like to praise SGG for the Tully/Vela nerf processes - it was much needed and it is being done carefully with a number of iterations. It is not clear how it would end - but even if I feel like Tully is being nefed a bit too much, I do trust a solid process to be reliable, ahead of my immediate impression. (Disclaimer: I own 2 x Tully, one is fully ascended).
It seems like the Hero academy is handled not as well, and here the Lean Startup methodology comes into hand:
- The hero Academy is uber-anticipated (and needed) feature. 5* heroes are hard to acquire, so let players do something useful with duplicates, and be exposed to a larger variety of heroes during the game.
- Instead of developing a functional beta (several weeks of development work?!), and then getting an initial (bad?) feedback from the community - I would strongly recommend SGG publish a Manifesto first. In a few hours of work to publish the PLAN of the hero academy - get community feedback and iterate over the plan for a while, before approaching beta development.
- This will allow more feedback to be processed, more iterations, and lower exhaustion from the SGG development team / business management.
Even now, it is not too late. Please read user feedback and publish a proposal for discussion of how the Hero Academy can be improved.
SGG probably has the reserves for 3-5 development iterations around the academy in beta, or 20+ iterations - done on the forum.
It would be a waste not to use one of the more practical methodologies in Software Development - to make a better game.
@zephyr1 - if this post is liked, any chance you can hint the SGG team about this post?
(If it is ignored, so be it. I probably missed the point here)