Good to all, I do not expect you to give me an answer, but someone from small giants will get in touch with the programmers and solve the problem since it is something quite recorded and a careless error.
First of all, I am not going to explain how far the error is in this code, but its nature.
and believe me I have analyzed this enough and it is more than clear that it is an error now the issue is.
they never realized this …
they are not interested in solving it …
or what is happening?
I already asked about it and they gave me the explanation of how the dot works.
to those who want to go the same way, please let’s be serious
1 the dot is for heroes who have a special power that is based on percentage which interacts directly with the hero’s attack power, that means that if you increase the hero’s attack power, you increase the damage while the only way to move the amount The percentage with which it hits in the special ability is going up levels of it which we all know are 8 and that each level increases the% of the special power but that this number is already predestined beforehand and that it will always be =
2 when I refer to this error, I refer to heroes that do not fall within the attack% but have a fixed value.
I understand that some values are variable and others but anywhere in the world if they tell you about an indivisible number and then it tells you but it is divided is somewhat illogical.
the problem I have here is the following:
a hero that has a special attack power that is a fixed value which can only be modified by increasing the hero’s special power. if the hero’s letter says that he hits with 50 and not with 30% of … one is supposed to expect to hit with 50. that is called literary understanding
Now when we enter into battle mode it turns out that the fixed value is modified, an example would be a talent network and, as you will say, it can be modified with the talent network as follows:
example:
attack base hero 650
special power 25 fixed hit
Now if I give him attack level talent network and increase it by 90 points, not percentage if not points, because the game talks about points
would become
base hero 650 + 90 = 740 (increase of 90 points that are equivalent to 13.85% more of blow)
special power 28 fixed hit (fixed hit takes% increase and adds it)
now in which school is taught if we are adding whole numbers the results we pass them to percentages and we add it as a percentage bone is crazy
when one talks about addition and subtraction it is addition and subtraction not square root
netw x the hypotenuse seeing the angle of rotation of the earth according to the greenwich meridian and we subtract the last number of pi
I am sure that many at this point are not taking me seriously and believe that they are a simple hater kicked because things do not come out in the game
I can assure you that not so I made this little video so that they see who defends the current state of the game saying that there is no mistake and that they do not realize the seriousness of it
Now for what you want to continue discussing that it is the troops who do this since there is no other factor to take into account.
yes indeed it is the troops but this is a mistake
I understand that a hero whose power is a calculation of X percentage of damage of the Y attack level of the hero = blow that he generates with special power, that means that if the attack level of the hero increases, the damage level increases and as the troops rise damage level damage goes up
But here we are talking about that the hero’s card specifies that power does not take the percentage of the blow, but rather that it works individually without being affected by the increase in attack. but when entering battle and being modified the attack by the troops ends up modifying the power also.
If this were not an error in the game that would mean that if a healing hero who heals a percentage of the hero’s life, if he increased the hero’s life, he would also have to increase the healing percentage, which happens but it turns out that when healers have a fixed number of healing there if the troops or the increase in the talent network does not affect it
this leads me to the conclusion that the person in charge of modifying the code in the introduction of the event of marlovia in the old time of the game only modified the hero’s value of being a percentage at fixed value
but they forgot or were not told to modify the increase chain per attack percentage, and this error was passed every time they introduced a hero with a fixed hit value.
now in the introduction of the new masquerade heroes
the programmer when introducing change in the code and putting a fixed value in the healing of the heroes did the job well
the same goes for mana then when yes and when no
There is no logical explanation in this regard and in case this was not an error:
the letters are regardless of the language poorly explained and written.
the talent network regardless of the language poorly explained and written.
Fixed healing effect and mana boost effects on special powers are poorly programmed as they are unaffected by increases in hero attack, defense and life values
and this is the tip of the isberg
there is a big difference in the last heroes that are the game with respect to the rest the tanks no longer last what they should and this is due to the same failure.
the issue is that this raises a whole new world of possibilities and new strategies and understanding of heroes
Now the truth is that it would not be anything nice “to throw away the strategies and everything learned in these 3 years with the game” and change the mentality to this new form if in a while they are going to say that this was a failure and they We corrected since it is seeing a great difference in heroes and an imbalance in the ecosystem of power level and other of the same