Card says “The Spectre Fiend absorbs healing and disappears when it has absorbed health equal to 30% of its target’s max health”.
I’ve been playing S4 Crystal Rocks stages to get my 10 Gems, truly The most valuable resource. Specifically, I played 15-6 this time.
Mob wave 1 and 2 has enemies with 1417 HP. When I fired Senan, the Spectre Fiends had 425HP. The math checks out - 1417 x .3 = 425.1, rounding to 425.
Boss wave 3 has two enemies with 1436 HP and the Boss with 3771 HP. Math gets a little funny here:
Enemies → 1436 x .3 = 430.8, HP of the Spectre Fiend was 430. I’ll forgive the round-down mentality and loss of one HP.
Boss → 3771 x .3 = 1131.3, HP of the Spectre Fiend was 1000.
Seems like we’re short 131HP on the Boss’ Spectre Fiend.
I have screenshots if needed.
Screenshot will be helpful for sure, also can you try this on Dark Lord/Ursena and another high health boss?
My gues is that fiends have limit for max “health” but I can’t check it myself.
Certainly seems like a limit, but not advertised on the card, so not expected.
Wow we got ripped off on fiend health, so unexpected.
That’s an interesting find. But tbh, who cares tho. Realistically this will never mean anything in PvP b/c no hero has anywhere near 3333 base HP. So fiends will never approach 1000 in PvP.
True, and the non-PVP bosses that heal, generally don’t heal for more than a few hundred health at a time, so even these “nerfed” 1000 HP fiends will soak up multiple specials’ worth of healing.
A larger HP Fiend would be possible and quite useful in the Ninja Tower, Events, and certainly in Hard Mode levels (maybe some Normal Mode? - I haven’t checked all levels) of S3/S4 where there are healer or heal stealer enemy bosses or the Realm Specials that heal enemies on a kill.
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