I agree target isn’t commonly about your own heroes but it does seem common among 5 star battle items.
Name | Description |
---|---|
Giant Harpoon | One enemy gets 750 damage and -20% attack for 6 turns. If the enemy is a stunned Titan they get -25% attack and -30% defense.If the enemy is a Titan and enough Harpoons are used the Titan will drop Titan Parts. The amount dropped increases with the amount of Harpoons thrown. |
Titan Banner | All Heroes get +50% attack and +50% defense for 3 turns. |
Titanium Shield | The target and nearby Heroes reflect status effects and 100% of the damage back to the attacker for 4 turns. |
Panacea | All Heroes regain 500 HP, are cured of status ailments and gain +30% attack and +30% defense for 3 turns. |
Invisibility Potion | The target is invisible to the enemy for 3 turns. |
Valkyrie’s Bane | The target gets -35% defense and a further -5% decrease every turn over 5 turns. |
Hunter’s Caltrops | The target gets 750 damage. Dispels buffs from the target. |
Hurricane | The target and nearby Heroes get 100% mana and the board is reshuffled. |
Scroll of Alteration | 5 random shields are transformed to match the target’s element. |
Time Freeze | All enemies lose 100% mana and have their normal attack delayed and they can’t gain mana for 3 turns. |
What’s lost in this thread is three things
First this part is incorrect as pointed out above by @EarlVerdant Verdant
Second even if target was about the enemy, tiles would have turned green which would have been an even worse outcome.
Third, did you actively select wu each time? If not that’s some bad RNG.
This is not a bug. I hope others will see this an understand how it works. Sorry this misunderstanding/bad luck happened.
Edit:
Fixed formatting and found this thread that helps explain what things do.