If this Hero is defeated during the first 4 turns of a battle, they are resurrected in the beginning of their next turn with 1% health. All status effects and stacks are removed when the Hero dies. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Ability (if costume is available): Poison on Special Skill When this character casts their Special Skill, all enemies receive ??? Poison damage over 4 turns.
Special Skill: Curse of Sargasso
Deals 415% damage to the target and minor damage to nearby enemies.
The target and nearby enemies get -90% healing received for 4 turns.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
Note: an updated all-in-one graphic will be uploaded when available
Balance Changes
August 2019
August 2020
Jun 2023 (Big Balance Update)
Apr 2024
Jun 2024
Avoiding Overspending & Heartache
Or: How many summons are needed to get a Legendary Challenge Event Hero?
Itâs important to remember that Challenge Event Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Challenge Event Hero.
On average, in a 10-pull, you have a 2% chance of summoning Sargasso.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
18 times out of 100, youâll get Sargasso by pull 100
63 times out of 100, youâll get Sargasso by pull 500
95 times out of 100, youâll get Sargasso by pull 1500
99 times out of 100, youâll get Sargasso by pull 2300
Putting that in Perspective
82 out of every 100 people wonât get Sargasso by the 100th pull
If 1 Million players each summoned times, 820,000 of those players wouldnât get Sargasso
5 out of every 100 people wonât get Sargasso by the 1500th pull
If 1 Million players each summoned times, 50,000 of those players wouldnât get Sargasso
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Ignore the âYes, but only when Featured Heroâ Option⌠was an accidental âcopy/pasteâ from a previous poll⌠There is no Featured Hero in Event Summons Portals.
Yes, absolutely
Only if youâre P2P
Yes, but only if youâre summoning for someone else.
Yes, but only when the Featured Hero
Not really
Not at all
0voters
How many copies of Sargasso would be useful to keep & Level?
Note - this is roster space dependent & isnât the same for everyone!
zero
Just one
2
3
All of them
0voters
What do you think Sargassoâs Primary Purpose is?
Damage Dealer
Healing Debuffer
0voters
What do you think of Sargasso compared to other Heroes?
Over Powered (OP)
Little stronger than Most
On Par with Most
Little Weaker than Most
Completely Broken (Under Powered)
0voters
How does Sargassoâs Special Skill and Intended Purpose match his Base Stats?
Note this means his Attack, Defence & HP Stat
Perfectly
Better than Most
On Par with Most
Worse than Most
Terribly
0voters
Is Sargasso worth giving Fighter Emblems to?
Yes absolutely
Depends on who else you got
Hmmmm, not sure yet
No I donât think so
No⌠Not at all.
0voters
In Defence, where do you think Sargasso is best used?
Well, he will stay on 1/1. It would be a waste of resources to bring him to 3/70. He would need a buff to be a little bit competitive against other heroes.
Heâs not a MASSIVELy common hero as it is (by virtue of being an event hero).
Added to that heâs widely regarded as being on the weaker side, there isnât going to be a huge number of people chatting about him
Personally I have him but havenât levelled him past 2-60
I think he has uses, primarily in Field Aid wars & going against healer heavy teams⌠Maybe heâll gain a lot of popularity given the proliferation of Telluria as a new tank!
I also think heâs a pretty OK counter to Guin except that his damage is pretty meh AND he doesnât resist / stop the mana cut
could someone say a little bit more about this hero? Is he useful, worth ascending? Or nothing has changed since March (since last reply in this thread)?
Thank you.
OMG! This is depressing. I just love the Pirates. Visually. And they have guns.
I have and love Lady Locke, Peters is good but Boomer is depressing. I would love to build a Pirates team for fun and aesthetics.
So I saved my gems for ages, pulled 60 or 70(canât remember, for me thatâs going really hard) of the damn things, no Finley, no Marie-Therese(probs my favorite artwork), no Kestrel, butâŚ
Sargasso.
And 5 more Peters, some Vodniks and another Boomer.
So here I am, depressed. Sargassoâs not popular.
I think heâs pretty good, a 72% healing cut that lasts 4 rounds is a long time, could be great in field aid or against 2+ healers on defense. I have Rana and her healing prevention lasts only 2 rounds and itâs been useful.
If you plan on running mono, it helps to have one non-sniper on the team.
Also, a level 23 mana troop could make him more generically useful as well.
But yeah, his power is situational but still useful, you just need to pick your team match-up in war.
It would have been better if his damage is equal to all three and not minor nearby. That way, his healing cut would be relevant to all three hit by it. A good damage to three that can be healed only a little would be dangerous for the opposing team.
And since the healing cut can be cleansed and that there are plenty of average and fast cleansers, he will just be left with hit target and minor nearby at average speed which is underwhelming for an event hero.
If his present skills remain as is and his speed remains average, he should at least be given a 3rd skill. Perhaps a cleanse just as what was given to g.kong.
I did use him for a long time actually, he was one of my favorite heroes to use with Panther, other splash attack heroes and/or snipers. Iâll have to say he better suited for the old meta, however, thereâs still a couple of things that can make him useable. 1) He has a decent attack, not the best not the worst but can cause significant damage if paired with Panther or other defense down heroes and 2) his ability to negate healing is HUGE, one of the best in the game actually. This is can be play a huge factor in your favor during heal aid wars.
I donât expect many will want to max him while Dark element is flooded with so many good heroes, however, I wouldnât consider a bad option, specially when youâre limited on options. I maxed him because I like playing with the heroes I have and I hate sitting on mats for chance at âbetterâ more popular options. I just learned to play with what I had at the time and it taught me that there arenât as many âbadâ heroes as people think, just more popular optionsâŚ
And thatâs why you pick a war team that doesnât have a cleanser or you time it better. I swear, people just want to take the same (mono) team to every fight, expect to win, and donât even want to think about strategy or tactics. Itâs sad.
But yeah, heâs definitely outdated compared to some of the new heroes. And yeah, compared to Finley he sucks, almost every hero sucks compared to Finley. He sucks compared to Jabberwock too. But it doesnât mean they arenât usable.
Underwhelming doesnât mean unusable right? I use him in healing field aid. But i still see him as underwhelming as an event hero.
If field aid is not for healing, would have been better to bring a damage dealer to take down the healer instead of preventing a large percentage of the heal to 3 allies.
Also, i mostly use 3-2 stack and not mono, looking for synergies that best suited against the enemy tank and 1 flank. I do attack enemies with as high as 700tp disadvantage and have a good percentage of winning. I just have to say this because i do not know if you referring to me as one of the âpeopleâ who does not think of strategy and tactics.