🌴 Sand Empire [Master] - Teams, Strategy, FAQs, Discussion, and Links

And to piggyback the previous two, turtle banners for added defense and arrows for blind will help when you can’t make lamps or hourglasses.

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My team … all done.
Nice and easy event…

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I’m sure this is meant to read “… previous versions of Sand Empire”, instead of “previous versions of Springvale.”

Great content.

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I’m actually really enjoying the new combos - hourglass and lamps. Initially I was not sure how best to utilize them, but as other’s mention, the benefit is in keeping the enemies from attacking (normal or special attacks). If you work he tiles effectively and save a few for the boss stage, you can cripple or even destroy the bosses before they have a chance to fire. You do have to be cautious as the bosses mana still increases during this hiatus in attack, but this is one special play that I’m totally enjoying. Using much fewer battle items and encourages different mix of heroes (not mono element or 3:2) as the exploding hourglasses and lamps usually ignite multiple elements at once.

I’m utilising both proteus and merlin. Proteus to stall mana-gen, and when this runs out I charge a boss, delay them so they don’t fire and have merlin slash themselves. If multiple bosses, rigard can cleanse the sand, only nasty effect being the reduced heal, which is overcomable.

Next I use BT and Wilbur. With this team the downside is I have to rely upon tile-damage, but it is very sturdy. Currently at stage 13 on advanced and haven’t used a single item yet.

Take a look at the top of the post again. These have been posted now.

Recommend keeping Little John for his mana reduction and using mana pots to keep him firing against the bosses. Try to keep your lamps and lanterns available for the boss stages as well. Finished level 14 boss stage without the enemies getting off a single attack by going in with multiple lamps and lanterns and generating new ones as often as possible.

I’ve found this updated Sand Empire to actually favor the player relative to the other Seasonal Events, with the delay from Lamps and Lanterns versus having to worry about exploding eggs and pumpkins. This is the first special stage I can think of that actually helps the player and it also increases the value of having multiple Elements as the Lantern hits multiple elemental shields, while the normal Dragon hits all the same colored Elements. This event has put a big smile on my face.

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Removed as my response was for the 2020 event, not the 2019 event.

@BigSlick The 2020 version of this thread that’s from 2019 has what you’re looking for.

EDIT: reword smarty pants sounding response

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Just had an awful board but finished the last level only with 2 tornados and 4 time stops. Which is not to much for a pair of darts. :angel:

Except the items, this was my team for normal and advanced.

Completed all levels. And to be very honest these magic lamps and magic hour glasses help a lot.
Completed last level of advanced with:
Quintus, Costume Rigard, Telluria, Clarissa and Red Hood.
Used one purple banner and two minor mana potions to fire up Rigard mid battle

Event completed with my main
Until Stage 17 on hard I played fully auto fight
Did not use a single item.

Team was:
C Rigard+9, Kingston+8, LotL+14, Seshat+14, Clarissa

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Finished the event with no items and used only 1 flask for whole event .


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How many hourglasses and oillamps can you get?


How do you do that!?! Mine keep getting triggered or they’re my only match. :slightly_frowning_face:

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Completed all stages and all levels. The past 12 hours or so haven’t gotten the glitch so that definitely helped on the final 3 stages! Fun event and definitely doable without the recommended TP teams; the squad I used was about 3990 TP.


As many as this is exceptional (at least for me), but I usually have about 2 or 3. Just keep an eye on 4 and 5 match-options and save them until you need them. And yes, sometimes they get accidentally triggered.

I don’t like that you can use all of your heros in every tier. I set up a purple mono-stack and did not change until midway through the advanced tier. Yes, I could have self limited but the temptation to just finish it was too great. I like the new tile modifications.

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I did enjoy the Sand Empire quest, but it appears more players can complete the advanced tier now than previously (According to Feedback from my alliance colleagues that is). I can only assume that it’s because of the help from the magic hour glass and lamps.
For the rest it depends how you want to play it or if you want to rush it.
Personally I used 3* for the first tier, 4* for the middle tier and 5* for advanced.
Thought it was a good idea that most players could complete the levels so as to benefit from the rewards. Same goes for POV3.
Well done SG…


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