I aimed to complete.
Only had to redo Epic 10; cleared on 4th try with mono purple. Legendary was literally a walk in the park with mono blue (including Miki), even had time to dawdle. TreeVil was a godsend for Rare.
Hardly used any items. Tried to keep meter below 50%.
I have no gripe with making a challenge event harder than the rest, as long as the completion rewards as well as ranking rewards are commensurate. If I know the completion rewards are to “die” for, I wouldn’t gripe about throwing in 75 gems to get it over and done with.
In this case, the completion and ranking reward tiers were basically copy and paste, and then changing here and there to relate better to the event.
If SGG wants to drive players to summon more, to get better heroes for events or even expand roster to have teams for events, different RT rules and different war rules, then they have to concede something in return for players expending more and more cold hard cash to fill their coffers monthly.
This is their current pattern :
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Keep releasing new heroes to drive engagement with players’ wallets
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Keep releasing new content to drive engagement with players’ time. Keep them really busy and addicted to the game. They won’t have time to explore other games.
They forgot one very important facet about this type of games:
REWARDS MATTER.
More so now when SGG is pushing (1) and (2).
More Players must feel good about rewards earned after expending time, money and effort on this game. Not just the top 500 or top 1000.
If they want to maintain a big player base, to keep the game alive, then they need to please more than the top 500 or top 1000. They need to look at top 100,000, top 10%, given that active player base for RT is around <1m.
If they are even nicer with the lowest tier rewards, that would help the newer players too. So why not 3 tokens : silver, EHT, ETT? Why only 1 sad silver token ?
I can’t see how their bank account will suffer adversely with them giving more.