I said that the stockpiles of worthless ascension mats and unneeded excess crafting mats would disrupt the game too much if they had value suddenly with the Alchemy Lab.
What happened was that transmuting one kind of item to another is too expensive to do it FOR THE ITEMS CREATED.
What we have is an alchemy lab with ham costs limiting low level use, and gem cost rising at the top levels to become more of a limiting factor.
Some modes have a little use for what they create but not much. The reason to use it is to run it for a month or two farming alkashards to get real loot. The transmutation is pretty much incidental.
Free/cheap late game players can spend the ham on it with low levels.
High paying players can spend gems on it with high levels.
For me, neither option provides me with enough value for the resources.
I might build and finish it for lack of anything better to do with iron, since I have about 10 extra Dblades that AL10 can convert into other 4* mats for me.
Doubt I will ever get 10k alkashards tho.
Continuing the discussion from The Beta Beat (v23) [NOW RELEASED] – Sharing the Big Picture on What's Going on in Beta: Stronghold 22/23 & Alchemy Lab, New Challenge Event Heroes, New Knights of Avalon & Pirates of Corellia Challenge Events, Costumes, November/December HOTM: