I agree. He has very good stats so good tile damage and a good resilience for a hitter.
He shines in the first rounds when he smashes the bunch of enemies.
He is not a sniper, so against a survivor on the wing he is not the best but it is also true that if there is a single enemy left, being fast, you charge him again and again and the bleeding DOT stacks.
He is balanced.
An improvement could be: “every time the special goes off he adds 5% to the accuracy to a max 65%”; or +5% for every dead enemy to a max 65%. This could balance having less enemies on the opponent’s side.
Sorry, but logic should suggest that all the enemy hit will bleed, right?
Blind rage: he is mad, he swings his mace around without aiming. He can hit all with a lucky swing or he can miss all with an awful one… or, mostly, he hits the enemies who didn’t approach him carefully. Crap or not I think he has a very realistic special.
This guy is fast mana and hits for 200% damage plus extra bleed damage at a 50% hit rate. That equates to, on average, hit two at 200% and one at minor damage plus the bleeding. Not bad for a FAST hero. I don’t like him because I hate gambling heros (Wu Kong, Danzaburo, Rumplestiltskin, Sumle, even Malicna to a point). I personally want to know exactly what they will do when I fire them. He can be ultra strong (overpowered even) at times and he can literally get you nothing at times. Just the nature of it. If you, like me, can’t stomach the bad it can deal you then move on to another hero. He is good as is in my opinion.
Hey @jinbatsu Glad you are here as i didn’t want to derail the other thread. I played him on 20+ levels (farming (mobs =5).) at 3/60. I found he hits one or two reasonably often, once missed all twice in a row and just once hit all. He is a gamblers novelty. But why gamble against a stacked board. I’m giving Sumle some serious consideration now. He hits like a truck and even the 80% chance to hit creates annoying misses.