Rigard and Melendor ( together they fight crime) for 3-1-1 raiding or rainbow raiding
Rigard and Melendor
Rigard and Melendor have two of the highest heal all allies for Classic 4* / 5* heroes. This helps when raiding since you can not use mana items.
Rigard and Melendor are two different colors so they charge at different rates and charge when different colors are missing and charge when different colors are abundant. This helps when raiding since you can not use mana items.
Rigard and Melendor have useful, but different secondary effects. Rigard has all ally cleanse. Melendor removes all enemy buffs including counterattack, and reflect damage, without taking any damage.
Rigard and Melendor are different classes so get to 4*+18 faster.
Rigard and Melendor at 4*+18 DEF/ HP are sturdy enough for Platinum arena.
Color stacking, Empires hidden buff
Unfortunately most of Empires is locked behind a paywall, but 3x red including Gormek or 3x blue including Grimm allows Ramming Pulverizer.
There is no yellow version of Ramming Pulverizer.
Purple has Tibertus’ Ramming Pulverizer. Green has Buddy’s Gift Sack ( locked behind a paywall ). But they are the same color as Rigard and Melendor.
When running 3-1-1 color stacking, it helps to have each color have a different job. In this case green, and purple, are very strong healers and red, or blue, are very strong normal damage / tile/ matching/ physical damage.
See notes for color stacking, Empires hidden buff.
Gormek ( Ramming Pulverizer),
Boldtusk ( Attack buff ),
Scarlett ( high normal damage / tile/ matching/ physical damage )
Different classes so get to 4*+18 faster.
Since you are using color stacking, DEF/ HP works well to survive in Platinum arena. DEF/ HP include some attack nodes.
Boldtusk, and Scarlett, have classes that compliment their special skills.
Grimm ( Ramming Pulverizer),
Kiril ( Attack, and Defense, buff ),
Grimm the 2nd ( high normal damage / tile/ matching/ physical damage )
Or replace Grimm the 2nd with Triton. Triton helps with healing and has high normal damage / tile/ matching/ physical damage.
Two Grimm are useful for both Barbarian quests since both have all red bosses.
If two Grimm, use emblems on only one to start, so you get to 4*+18 faster.
Several people I know have Grimm at 2x 4* 4.70 .
I have Grimm at 4*+18, and 4* 3.60 . But RNG means I have blue limited time heroes including Frida and Valeria ( both locked behind very severe paywalls).
If using a rainbow team for raiding ( the most versatile team in Empires), preferably use Grimm for Ramming Pulverizer, but Gormek is also acceptable.
While Grimm, and Gormek, both on the same rainbow team is not ideal, depending on RNG, they may be what you have in your roster.
Wu Kong is Over Powered when you can use battle items, but Gambler’s stance can screw up Ramming Pulverizer without battle items as backup / do over.
Sometimes I will use my Wu Kong just for Wu Kong’s high normal damage / tile/ matching/ physical damage and not trigger Gambler’s stance.
My first rainbow 4* 4.70 team used Scarlett for her high normal damage / tile/ matching/ physical damage ( see Wu Kong cascade squad in notes). Scarlett’s special skill helps keep Grimm, Melendor, Wu Kong and Scarlett alive.
But Boldtusk is a very strong red 4* hero ( see Wu Kong grinder gang in notes ).
Click for notes
Wu Kong cascade squad
Wu Kong grinder gang
Click for color stacking, Empires hidden buff