So how about allowing the alchemy lab on low levels allow to melt your surplus of nonsense into pure iron or food?
With high levels of stronghold and advanced building costs, that may be really something players may rely on. At least that would justify researching these levels. Currently as it seems, no one is interested in changin leaves into stones etc.
I think the main concept here is to give the alchemy lab a point. Right now I’m never likely going to build one until there’s nothing left to spend resources on.
Not such a bad idea as it seems. But probably ratio of conversion would make it not too profitable anyways. I don’t think it’s worth the effort. Especially that game has only 2 resources and it’s not really resource-management strategy game.
I hope it is a feature in Hero Academy. I have very excessive recruits and the Advance House still sending out recruits. My 2 TC11 have 1,500 days TC20 1,000 days. My TC2 has 260 days. Again, I hope SG to consider recruits be convertible to HAM which we can use for battle materials.