It’s all good, man.
This game used to put me on edge, to the point that any time I lost a raid, I immediately concluded that it was either my fault because I suck, or the game is rigged somehow, and I would slam my phone down (or occasionally toss it across the room) in frustration.
I have come to accept that RNG is just a total heartless ***** and that happens, no matter how hard you try. So I don’t sweat the losing so much anymore. Come here to vent about it, about how stupid it is that matchmaking keeps forcing us into unwinnable scenarios? Sure. But I no longer blame myself (or any of our other members) for it.
The game isn’t fair, and it’s no longer even attempting to try to pretend to be fair. But every once in a blue moon, we get a war opponent that looks fairly strong, but has no clue what the heck they’re doing. And it’s great fun beating them up!
EDIT: oops, sorry, definitely gone way off topic here.
The reversed talent grid would not help much at all in any scenario that I can think of. Definitely not in wars. Even if you enabled a 3* hero to emblem up to a near 4* hero level… as was already pointed out, the top level guys would just emblem up even higher to compensate. The game is never going to be “fair” in that sense.
I think the best way to help FTP and CTP players would be by making it easier overall to actually get 4 and 5 star heroes in the first place.
Overall, I do like emblems, because they enable even a FTP to improve their own heroes above and beyond their original limitations. Once upon a time, if you were only lucky enough to pull 4* heroes, that was it - you maxed those heroes, and you had no where further to progress. Emblems (and now costumes) allow you to beef up your 4* heroes up to near 5* level, without having to rely on RNG.
The problem though is that 5* heroes can also emblem up. And who do you think is going to have more available emblems overall? Naturally, the biggest paying players. So emblems are not exactly an equalizer.
Essentially… emblems helped people who were only lucky enough to pull 4* heroes, to be able to try to keep up with unemblemed 5* heroes.
Costumes enabled people who only had vanilla 5* heroes to try to be able to keep up with the people who had better 5* heroes.
But in the long run, it’s still going to be the top spenders who end up with most of the heroes, most of the emblems, and most of the costumes anyway.