Not only that, they’re just lazy. All costumes amounted to are inverse versions of the originals. And the ones that are different are too OP, stealing from original heroes as a way to ‘buff’ them. tbh C kad had no reason to exist, they could have just buffed inari. C justice also, guardian owl could have been buffed. Biggest travesty are those round 1 costumes, basically buffs behind a paywall.
The only costume I was really excited for was c yunan, by far the most original costume yet. I blew my monthly budget by months trying to get him with no luck
This is how the description of Guardian Gazelle look like
Special Skill: Dance of Spirits
Removes all dispellable and undispellable status effects from all allies except the caster.
The caster regenerates 612 HP over 4 turns.
For 4 turns all allies except the caster starting dancing the Dance of Spirits:
Reduces all received damage by 50%.
Gives immunity to new status effects.
If the caster dies, the dancer receives 100% damage and their mana is reduced by 100%.
This effect cannot be dispelled.
And this is your description of Costume black Knight
You put all the description together without any blank line. The reader can’t know where “this effect can’t be dispelled” refer to. If you want to use description like Guardian Gazelle, you should use sub bullet like this
Overall, after nerf, I think he is ok
I forget to tell you that one “Reverse Taunt” affect all target’s ally but doesn’t block them completely unlike Malosi who completely block 1 target.
No, “Reverse Taunt” doesn’t block target to skill, attack or gain mana. “Reverse Taunt” is ailment prevents target’s ally from using Special Skills on target’s allies.
I forget to add “target’s” in the “Reverse Taunt” description. I will fix it.
No, “Reverse Taunt” doesn’t isolated target. “Reverse Taunt” is ailment prevents target’s ally from using Special Skills on target’s allies. “Reverse Taunt” affect all target’s ally. All target’s ally can’t help/heal/buff/etc. only on that target and can’t help/heal/buff/etc. on any other target’s ally.
I think there is noticeable different if Elizabeth doesn’t attack. They do 20-40 damage depend on target defense each turn but increase if there lower defense ailment. Yes, “fiends attacking” have big effect but still have noticeable effect. If his fiends attack, it will be good to use him with Athena
So, I think he is pretty too weak by overall. It is hard to use him since enemy have to fire special skill that do direct damage before he use skill. On defense, normal Krampus is better and on offense, there are many better and more reliable choice
The skill has been revised so that he may spawn up to 3 dark elf minions in one shot. Let’s say if you’re facing an attacking tank, maybe vela and she fires twice due to her fast speed. When krampus fires, he will spawn 2 dark elf fiends for her. I’ve balanced the mana absorption to 25%. So now Vela needs to give the fiends 50% mana first before they disappear. This is an alternative way to mana control and an anti tank