But You can do that in every other war, and it’s not the purpose slight_smile: This is one scenario with an all star game mentality
I don’t think the 30 feeding mechanisms would impact that much — because it’s an artificial reduction; and works the same way it always have. I’d think any filter would be applied after you were matched to stay in parity / keep integrity
If I don’t have 30 heroes now - it impacts me.
If I have more, it’s calculates with the top X
There are scores of folks that have nothing but S1 heroes — happy to let them shine, bench my team and follow their lead.
Like tournaments for 3* — I’d end up keeping a set of S1 to support my alliance, but if the event is infrequent (like a rare Titan) and the loot isn’t killer — I wouldn’t compete against daily strategy (or I could opt out)
The flip side — is even if you hate it; you Could still (eventually) benefit from Having a lighter week
Conceptually - I’d be loathe to touch much of the war itself; instead installing say “a door/ gateway” that acts as a set of filters as you pass through - outside the primary mechanism.
Said another way - some heroes or items simply can’t pass through. Everything else is the same.
At that point - different configurations of those filters produce variants of scenarios (3 kinds of war) that already exist and have been already been regression tested every week.
So support is in line.
(it’s way easier to subtract)
Absolutely should run it intermittently, like once a quarter or less— with the focus on fun, morale, inclusion vs chests, points and strategy.
Think folks would look forward to something tongue in cheek, blow off some steam vs an endless cycle
Main thing : it would do wonders on the forum.
Bonus: if you create the “gateway” to integrate war and filters you could make any combo Of those filters to produce different scenarios.