Unlike most people, I don’t mind field aid during wars. This past war, it seemed speeded up, though, healing after every second or third turn if there was only one hero on the field (so lots of gaps to shoot tiles through). It seemed a bit overpowered—making it impossible for a weaker team to take down a strong healer by charging all specials before firing.
Has there been a change in the speed? Is so, just a tad slower is preferable.