Reset Token - refund resources too

Just an idea. If using a reset token allows all emblems to be returned. Wouldn’t it be plausible to also return 60% of the food cost as well, though I’m thinking 75% returned sounds better. But, if using gems to reset emblems, then if would also be reduced food returned. Say a 40% - 50% food cost returned.

Yo, I Was Just Thinking About This Very Thing, Because I Had Just Reset Guinevere

The tricky but is that you wouldn’t have the storage to hold all the refunded food and ironn as for a 5* it’s in the multi-millions.

So it would mostly be lost anyway unless you gutted all your storage.

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They do have the food and iron packs from path of Valor.
So it would be easy for them, to return the resources in such packages.

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I know food is the one thing that players struggle to keep in storages. Before emblems were introduced, I personally had issues with using a lot of food. Even with crafting items, just seems like I could never use enough. Since emblems, I struggle with keeping food on hand. I reset Magni(18) in favor of placing those emblems on Tyr. Once Magni was reset, I only had enough ham stored to put 1 node on Tyr. All of my food storages are maxed. So having that additional food returned might have allowed me to take Tyr to 8 or 9 nodes.

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He Was Talking About All The Food and Iron Being Refunded, Just 40-60% At Least Enough To Level Another Hero. What I Would Do If This Was To Happen Would Be Store All My Food And Iron In Training/Crafting First Before Reset And Then Just Retract The Training/Crafting Items To Get Resources Back

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Could it be plausible to have food and iron returned based on a percentage of free storage space available? Example; if my storages are all maxed and I have 30% stored for each. Then refunding a max of 60-70% of storage available. That would be roughly 1 million food and iron returned. I’m sure that coding something like that could prove to be difficult as players have different percentages of available space in those storages.

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I think a better and easier solution ( development-wise ) would calculate how many rows you used on the previous hero and allow you to upgrade 80% of those steps on the new hero.

So if you have 10 talent enabled on the previous hero, you can add 8 talents at no cost.

This will allow players to do team tests better and could bring variation back to the game.

That’s why I fully support it.

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That’s still a huge amount

Maybe instead there could be a transfer token that will allow you to transfer emblems from one hero to another with a set resource cost to do so, say 40-50% cost (to avoid abuse). Leftover emblems would become available for use with the extra resources (ham/iron) you have available.

3 Likes

I do think they should add a bank for food and Iron (one building) its a win for any player base, sure a extra building but the game has evolde so much its more stuff added each time that costs more. Some people ain’t savy to store ham in a training camp or iron in one of the new buildings.
Give us a food Iron bank we worked for it surely that counts aswell.

Other MMO I play refund 100% of your emblems, food and iron. For free.

Your food CAN exceed your storage for a single transaction but you cannot put MORE food in storage until you have at least 1 food space available. Same for iron.

But.

They also allow free resets of a single node, branch or an entire skill tree.

These game are much more fun to experiment with, discover new tactics, discover new strategies, and generally explore.

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Then I could have built HA10 without needing to max my Iron Storages.
Or I could have researched the same level without needing to max my Food Storages.

Highly doubtful this will ever happen, but bundles would be the safer bet.

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Yes,100% on board for me!

Yeah there are a lot of problems with emblems in general but especially around the inflexibility.

I’d be very happy to see something like this.

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Even Less Than That Would Be Better Than Nothing

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