[Research Math] Comparing World Energy ( recruits ) needed for training camps = s2-1-10 vs s1-7-7 and Random color vs same color [more Math, some more Math, Math Apocalypse]

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[Research Math] Comparing World Energy ( recruits ) needed for training camps = s2-1-10 vs s1-7-7 and Random color vs Same color [more Math, some more Math]

–tags
Math
analysis
research
farming_recruits

Posting this to the forum so I can reference it in the future.

==s2-1-10 ( season 2 - province 1 - stage 10 ) vs s1-7-7 ( season 1 - province 7 - stage 7 )==
==s2-1-10 ( season 2 - province 1 - stage 10 ) vs s1-7-7 ( season 1 - province 7 - stage 7 )==

==s2-1-10 ( double adventurer’s kit/ backpacks ) 6 WE==

5* 4.80 = 353,599 XP ( Example yellow 5* 4.80 Joon )
9823 recruits ( common - RT1 - same color ), 3.144 m food, 1,198.4 hours of WE

5456 recruits ( uncommon - RT2 - same color ), 2.182 m food, 665.6 hours of WE
2182 recruits ( extra low cost - RT11 - same color ), 1.091 m food, 266.2 hours of WE

4* 4.70 = 167,592 XP ( Example yellow 4* 4.70 Wu Kong )
4656 recruits ( common - RT1 - same color ), 1.49 m food, 568 hours of WE

2586 recruits ( uncommon - RT2 - same color ), 1.034 m food, 315.5 hours of WE
1034 recruits ( extra low cost - RT11 - same color ), 0.517 m food, 126.1 hours of WE

==s1-7-7==
5* 4.80 = 353,599 XP ( Example yellow 5* 4.80 Joon )
9823 recruits ( common - RT1 - same color ), 3.144 m food, 607 hours of WE

5456 recruits ( uncommon - RT2 - same color ), 2.182 m food, 337 hours of WE
2182 recruits ( extra low cost - RT11 - same color ), 1.091 m food, 134.8 hours of WE

4* 4.70 = 167,592 XP ( Example yellow 4* 4.70 Wu Kong )
4656 recruits ( common - RT1 - same color ), 1.49 m food, 288 hours of WE

2586 recruits ( uncommon - RT2 - same color ), 1.034 m food, 159 hours of WE
1034 recruits ( extra low cost - RT11 - same color ), 0.517 m food, 63.6 hours of WE

==Random color hero vs. same color hero when leveling==
==Random color hero vs. same color hero when leveling==

==s1-7-7==

5* 4.80 = 353,599 XP ( Example yellow 5* 4.80 Joon )

11334 recruits ( common - RT1 - random color ), 3.627 m food, 700 hours of WE*
9823 recruits ( common - RT1 - same color ), 3.144 m food, 607 hours of WE*
*= Recruits and hours of WE for RT3 ( fast training )

6296 recruits ( uncommon - RT2 - random color ), 2.518 m food, 388.9 hours of WE
5456 recruits ( uncommon - RT2 - same color ), 2.182 m food, 337 hours of WE

4533 recruits ( extra fast - RT19 - random color ), 12.46 m food, 280 hours of WE
3929 recruits ( extra fast - RT19 - same color ), 10.8 m food, 242.8 hours of WE

2518 recruits ( extra low cost - RT11 - random color ), 1.259 m food, 155.5 hours of WE
2182 recruits ( extra low cost - RT11 - same color ), 1.091 m food, 134.8 hours of WE

4* 4.70 = 167,592 XP ( Example yellow 4* 4.70 Wu Kong )

5372 recruits ( common - RT1 - random color ), 1.72 m food, 332 hours of WE*
4656 recruits ( common - RT1 - same color ), 1.49 m food, 288 hours of WE*
*= Recruits and hours of WE for RT3 ( fast training )

2984 recruits ( uncommon - RT2 - random color ), 1.193 m food, 184 hours of WE
2586 recruits ( uncommon - RT2 - same color ), 1.034 m food, 159 hours of WE

2148 recruits ( extra fast - RT19 - random color ), 5.9 m food, 132.8 hours of WE
1862 recruits ( extra fast - RT19 - same color ), 5.1 m food, 115.2 hours of WE

1193 recruits ( extra low cost - RT11 - random color ), 0.5965 m food, 73.6 hours of WE
1034 recruits ( extra low cost - RT11 - same color ), 0.517 m food, 63.6 hours of WE

==s2-1-10 ( double adventurer’s kit/ backpacks ) 6 WE==

5* 4.80 = 353,599 XP ( Example yellow 5* 4.80 Joon )

11334 recruits ( common - RT1 - random color ), 3.627 m food, 1,382.7 hours of WE*
9823 recruits ( common - RT1 - same color ), 3.144 m food, 1,198.4 hours of WE*
*= Recruits and hours of WE for RT3 ( fast training )

6296 recruits ( uncommon - RT2 - random color ), 2.518 m food, 768.1 hours of WE
5456 recruits ( uncommon - RT2 - same color ), 2.182 m food, 665.6 hours of WE

4533 recruits ( extra fast - RT19 - random color ), 12.46 m food, 553 hours of WE
3929 recruits ( extra fast - RT19 - same color ), 10.8 m food, 479.3 hours of WE

2518 recruits ( extra low cost - RT11 - random color ), 1.259 m food, 307.2 hours of WE
2182 recruits ( extra low cost - RT11 - same color ), 1.091 m food, 266.2 hours of WE

4* 4.70 = 167,592 XP ( Example yellow 4* 4.70 Wu Kong )

5372 recruits ( common - RT1 - random color ), 1.72 m food, 655.4 hours of WE*
4656 recruits ( common - RT1 - same color ), 1.49 m food, 568 hours of WE*
*= Recruits and hours of WE for RT3 ( fast training )

2984 recruits ( uncommon - RT2 - random color ), 1.193 m food, 364 hours of WE
2586 recruits ( uncommon - RT2 - same color ), 1.034 m food, 315.5 hours of WE

2148 recruits ( extra fast - RT19 - random color ), 5.9 m food, 262 hours of WE
1862 recruits ( extra fast - RT19 - same color ), 5.1 m food, 227.1 hours of WE

1193 recruits ( extra low cost - RT11 - random color ), 0.5965 m food, 145.5 hours of WE
1034 recruits ( extra low cost - RT11 - same color ), 0.517 m food, 126.1 hours of WE

==Non-farmable ascension items vs Farmable ascension items==
==Non-farmable ascension items vs Farmable ascension items==

==s1-7-7==

==Non-farmable ascension items==

5* 4.80 = 353,599 XP ( Example yellow 5* 4.80 Joon )
5456 recruits ( uncommon - RT2 - same color ), 2.182 m food, 337 hours of WE
2182 recruits ( extra low cost - RT11 - same color ), 1.091 m food, 134.8 hours of WE

4* 4.70 = 167,592 XP ( Example yellow 4* 4.70 Wu Kong )
2586 recruits ( uncommon - RT2 - same color ), 1.034 m food, 159 hours of WE
1034 recruits ( extra low cost - RT11 - same color ), 0.517 m food, 63.6 hours of WE

==Farmable ascension items==

4* 3.60 = 83,871 XP ( Example yellow 4* 4.30 Wu Kong )
1294 recruits ( uncommon - RT2 - same color ), 0.517 m food, 79.86 hours of WE
517 recruits ( extra low cost - RT11 - same color ), 0.258 m food, 31.94 hours of WE

5* 2.60 = 75,265 XP ( Example yellow 5* 2.60 Joon )
1161 recruits ( uncommon - RT2 - same color ), 0.464 m food, 71.65 hours of WE
464 recruits ( extra low cost - RT11 - same color ), 0.232 m food, 28.66 hours of WE

3* 3.50= 49,918 XP ( Example yellow 3* 3.50 Bane )
770 recruits ( uncommon - RT2 - same color ), 0.308 m food, 47.52 hours of WE
308 recruits ( extra low cost - RT11 - same color ), 0.154 m food, 19 hours of WE

==DATA==
==DATA==
==DATA==

==Recruit farming data=

s1-7-7
( 1 hour / 60 minutes per hour ) * ( 10 minutes per World Energy / 2.7 recruits per World Energy ) = 0.06172 hours of World Energy per recruit

s2-1-10 ( double adventurer’s kit/ backpacks ) 6 WE

WE, Tickets, recruits
6, 0, 9
24, 4, 31
30, 5, 42
= 60, 9, 82 = 1.366 recruits per World Energy

( 1 hour / 60 minutes per hour ) * ( 10 minutes per World Energy / 1.366 recruits per World Energy ) = 0.122 hours of World Energy per recruit

==Training camp data==
RT1, common, 1.6k food ( 0.32k food per recruit ), 5 recruits 1*= 31.2 XP per recruit ( random color ), 36 XP ( same color - ratio 0.866 )
RT19, extra fast, 5.5k food ( ratio 3.4375 ), 2 recruits ( ratio 0.4 ), 1*

RT2, uncommon, 2k food, 5 recruits 1* & 2*= 56.16 XP per recruit ( random color ), 64.8 XP ( same color - ratio 0.866 )
RT11, extra low cost, 1k food ( ratio 0.5 ), 2 recruits ( ratio 0.4 ), 1* & 2*

==XP data==

or
50% 1* same color= 0.5 x180 XP= 90 XP
50% 2* same color= 0.5 x468 XP= 234 XP
= 324 XP per finished hero in 1* & 2* training

and
80% 1* other color= 0.8 x150 XP= 120 XP
20% 1* same color= 0.2 x180 XP= 36 XP
= 156 XP per finished hero in 1* training
and
100% 1* same color= 180 XP per finished hero in 1* training

-=

-=

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Trying this as a separate reply for linking purposes ( like a book chapter ):

Extra low cost (1*/ 2* for 2 recruits) gives you the best value for your recruits by a long shot. Leveling 5* 1.1 to 5* 4.80 takes:

9823 recruits and 3.1 million food using common training,
5456 recruits and 2.1 million food using uncommon training, but
only 2182 recruits and 1.1 million food using extra low cost training.

Since I am running three camps at extra low cost training, it only takes 40 minutes to train a hero versus 30 minutes for uncommon training but I get x2.5 XP for leveling heroes.

This is on purpose, Small Giant games created Empires in less than a year after their critically acclaimed game failed badly at monetization. So many early options are significantly sub optimal.

==Excerpt from above for easy reading on mobile==

I am not sure if I get that correclty, but if I farm s1-7-7 I got much more recruits than needed for running all camps @ RT11… so I guess the best is to go combination of RT11 + RT19 for burning recruits down right ?

Mostly this topic is so I can stop typing in numbers and just quote it for other posts.

It depends on your playstyle.

Gryphonkit, my wife, uses RT1- RT20 including single color training.

See also this excellent post on the recruit bank.

However, there is no limit on holding finished heroes in extra low cost training. I had over 2500 finished 1*/ 2* when I pulled green 4* Hansel, so I picked four other heroes, same color leveled them all to 4* 3.60 in less than 24 hours and still had approximately 1300 finished 1*/ 2* heroes left in camps ( didn’t write the number down ).

I used RT19 until I realized it only gave 1* Heroes per 2 recruits. Even at 2 recruits per hero, that is much less hero XP than RT11. RT11 is slow, but you can make up for it by running three camps at RT11 and there is no need for any ascension items.

MY PERSONAL OPINION
Devs could change RT19 to 1 recruit per finished 1* Hero if they wanted to make it more attractive. And have single color training give you 1*/ 2*/ 3* heroes at 2.1 instead of 1.1. But there is little monetary incentive since the current system encourages wealthier players to use 3* heroes from summons to feed their 4*/ 5* heroes.

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