Request to Buff Aegir [Developer Response in Post #100]

Well… I think the very existence of this thread is proof that many of us are aware of Aegir’s bad performance.

Eagir realy need something more at least 1 turn extra or debuffs the enemy. Make him al little bit more like wilbur please. I only use him on red titans whit 5 blue heroes for the elemental link. In combination whit triton .

Poor Aegir… just buff him… somehow, someway, he needs some more lovin’ or he’s just not worth it.

Perseus is overall mediocre not even for hotm, but for any hero.
He’s better on def than Aegir. But Aegir at least shines in blue raid teams and on top red titans. Yes, he is really bad for def team, but not bad at all anywhere else.

And there’s still Thoth-Amun among HOTM’s that don’t shines anywhere.

Why that petition only for Aegir? There is enough UP heroes.

And I have Aegir. And yes, he is forever 3-70 for me. So as Thoth that I got recently. So as Perseus that was my first legendary hero - and he is maxed, and playing him I really regret for those scopes, and my regular Magni regret too for this sitting sad on 3-70.

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Dear Balmung,

Aegir is exceptional in the way, he is the only hero which sabotages his own team. Everyone else is working for their team, although they are potentially weaker than the others. Starting from most overpowered heroes number 1 is imho Zeline, 2 Hel, 3 Kage, 4 Gravemaker, 5 Alasie, 6 Yunan, 7 Guin, etc. Then from the other end the most underpowered (discounting Aegir for the reason above) number 1is imho Thorne, 2 Natalya, 3 Rumplestiltskin, etc. Your Thoth and Perseus are far from the worst. You see that this category may be quite disputable. SGG have the stats from every battle, so they surely know better than you or me which hero is better an which worse. Now they probaby see they made Kage stronger than Gravemaker and they may try to balance him. As per my opinion I would not nerf anyone (eventhough the overpower stats for Zeline are really annoying). I would concentrate on adding the buffs to those from the bottom. Definitely Thorn would get the most, some others would get less.
But overall this request was never meant to balance everyone, but just to correct the saboteur. I do support your idea to buff underpowered heroes and as seen above this is what SGG will do in version 20.

Regards,
nes

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There’s discussion on other heroes over here:

I use perseus and have no real issue. He’s not alasie or athena or magni but he’s still usefu

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I vote yes, he need to be balanced. I have him, is very weak, i can not fiind him any porpoise. Is not a healer, is not a tank, is not a damage dealer. I can use only against titan, when i dont want to use potions soo much.

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This is good news !
I’ve read through the topic and heard many complaints but not so many concrete proposals…
So here’s mine

  • make him a true 5* Wilbur by sharing damage among all allies
  • also apply the healing effect to all allies
  • make his defense buff a global one (not just against nature)
  • add a 4th round to his special

That would make him a truly feared and respected hero, a viable alternative to Guin (finally !), and a real game-changer for those who have him maxed.
What do you think ?

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So you mean you want the original Aegir that was OP?

Doubt they go that route and for good of the game, i hope they dont(and i have 2 aegirs and 12 scopes)

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There has been various proposals in many threads ; but what you are asking here will make him OP.

OK, alright, sorry if there were other proposals that I overlooked…
@Oliz, @Rigs, what would you do to fix him without making him OP ?

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Curious… What are your thoughts about having those without a defense buff?

Extend his healing effect to all 5
Extend the spirit link to all 5
Extend duration to at least 4 turns

Would that be enough? Would you actually use him if he was like that? I’m not sure, personally.

The 3 person spirit link should never be a thing. I do tend to agree with the idea that spirit link is a liability if it doesn’t come with a defense buff but the healing hit might be enough compensation for it.

Overall though, I still think the tiles/normal attack to heal is a broken game mechanic because if you make it reasonable and viable on defense, you completely break it on offense - simply because those are two completely separate mechanisms that you’re trying to cram into the same space. Defense doesn’t get crazy tile cascades, diamonds, etc etc. Hell they don’t even get bonus x2 elemental damage.

I’m still leaning much more towards ideas with perfect riposte or just making him a 5* Gunnar.

A lot of us didn’t think he was OP in the original, and begged that he be kept that way. He was +63% general defense x 3 heroes, sharing for those three, and special lasted 4 turns. I think he healed at 50%. There were some people who thought he was OP but the game has released more powerful heroes lately.

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Curious, the people who thought he was OP, did they already have Guin and were not interested in a shift in the meta? Or was Guin + Aegir combo too powerful, not nesasarily Aegir by himself? If that is the case it could possibly be fixed by the following:

Icy Resilience
-All allies share received damage with each other for 4 turns
-The caster and all allies receive +63% defense for 4 turns
-The caster and all allies heal 100% of damage dealt for 4 turns
-Element link - 4% health recover for 6 turns.

While under the effects of Icy Resilience only healing from damage dealt and element link have healing effect.

You’re not the only one who has that thought, it is a very commonly suggested theory, and ohh boy do the beta’s get defensive LOL… Perhaps @Ber can elaborate. I’m not convinced, but I’m definitely skeptical that beta testers are holy saints just trying to help keep the game balanced if you understand what I mean. :angel:

And related closely to this topic is Aegir’s A rating on that ridiculous list. You know the list author doesn’t even have Aegir on his real account? Never used him outside of beta? Hmmmm… :thinking:

It is evident that the original Aegir posed a threat to the status quo of those who handle the beta. Aegir was no more op than Ginebra or GVM, but it was a game changer. Not only was it removed from the middle, (we must take into account what was there at the time), but they avoided the limit to repair it, hence the famous A as tank and defense, of a person who NEVER USED IT DEFENSE, NOT IN BETA and that did not ignore the evidence that it received, plus the embarrassing promotional video, manipulated, in attack. In addition, we must assess that at that time had not left the monsters that have left later, so, with what there was, the Top did not need Aegir, did not fit their plans, which condemned Aegir to ostracism. Aegir is the great shame, both of those who handle the beta, and of SG that showed its most partisan side and the worst shame of some who had the respect and admiration of all and they have no more than the acolytes. In fact, in the era of pre-ordering the list was a bible of the game, it was constantly heard, both here and on Facebook, now nobody names it, if anything, people show Razor. By the way, do not expect anything from the arrangement, it will be pure makeup and it is incredible, Kunchen, without going any further, is much more op than the original Aegir.

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I am in beta and Aegir is no threat to my status quo. I doubt that he was a threat to anyone’s status quo, even before he was nerfed. And as has been stated again and again - SG makes the decisions about the hero’s stats. Beta is not always in agreement with those decisions.

There is no pre-odering in the game.

@Ber - you have a good understanding of the game. If only you would stop with your conspiracy theories. It is fine to disagree with someone else’s opinion. Everyone has a different style of playing and using heroes. Which means some people with think a particular hero is good or bad and others will have a different opinion. But your constant statements about conspiracy make me want to avoid your posts altogether.

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It does get a little old doesn’t it…Shame

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May I also ask everyone to keep the conspiracy away of this thread.

For what we know is that 1/2 of testers were OK with his original version (e.g. Zero) and second 1/2 (of weaker players) considered the original version too strong. Now it is not time to discuss what was wrong, but how to deal with the issue on the table.

Recent weeks I was thinking of what the options are (to what was already mentioned before). It could be something like this:

  • keeping the current + add micro healing and micro defence buff (e.g. 10% one off healing to 3/5 allies and 20% 3 round general defence for 3/5 allies)

Considering the situation when he is under-powered and seriously harming the defending team and a large change may cause him to be significantly overpowered, it may be a way out of that circle.

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