I find the following consumables very difficult to craft given limited world energy, high cost, and overlapping material requirements. Please consider:
Super Healing Potions. 60,300 food requirement per potion. Competes against hero and troop leveling. Also breaks internal logic of game… I can imagine hordes of troops requiring mass amounts of food but a single potion?
Mana Potions. Potent leaves, grimoire dust, and midnight roots. One or more of these ingredients are used in at least 5 other items. So crafting mana pots essentially prevents crafting many other mid to high level items. Sharing midnight roots with the Bomb Attack is especially troublesome. Why does a Bomb require roots? Wouldn’t firestone make more sense? Mana Potions are essential for Titan battles, especially for players who don’t have Athena. Please shuffle around the ingredients for these mid level items so we deal with less struggle and frustration in preparing for Titan battles and rare quests. Many players have Athena and farming consumables is necessary to compete with them for Titan loot. Even crafting minor mana potions is intensive enough to take the fun out of playing the map.
I strongly feel this is an area where SG can afford to be more generous. Crafting low and mid level items should be relatively easy and not detract from the most fun aspects of the game. As it stands now, most of the fun and rewarding areas of map are shut down by having to farm just a few provinces for materials and then you have the added frustration of the drop rates for those materials being so low.