Video streaming would be very resources consuming. The best is to record the actions and shields coming, then everything could be replayed.
Each shield attack (troops attack) has a margin of randomness. The randomness is what make the game interesting and the outcome not mechanically predetermined.
Thus, the problem is to record all those data in such a way randomness would not get anymore in the reply but fidelity to the original one.
Revenge has the aim to give people an opportunity of facing the opponents on reversed side. Thus, is easier for the Game Editor develops the GUI to play against a clone of our own and alliance defence team rather than recording and replaying some raid among users.
The MAIN reason of every successful videogame is ALSO fulfilling the ego of the players. Any game that would make feel players dumb (and we are because otherwise we would spend our time in more educative and profitable activities) has not opportunity to have success.
Ego, dependency (compulsive behaviour) and Pavlov reflects about action-rewards are the MAIN science branches for video game. Extending this concept, video poker and slot machine – video gambling in general – are based on this lack of self-counsciuness to raise money from the players.
@Ian487, I suppose that you have seen some sort of similiraties between shields puzzle and videoslot machines also in terms of sounding. That part of the game is based on the same principles of the video slots. Did you realised this?
BACK TO THE RAID
Revenge tool is a near substitution of the raid replay. Moreover, the revenge of the revenge is a tool that it is in place to lesser the impact of not winning but revenging strategy.
Now, going back to the player’s ego. Each raid winnning brings cups. More cups, more ego reward and top ten is about the number of cups. Everythig is about the ego and competition about egos.
Silence our ego and we will realise that loosing a raid by others weak competitors give us the opportunity of some profitable revenges. Definitely, in term or resources gained – it is better loose cups for resources attracting weaker opponents and win them back later.
This strategy is also a Nash equilibrium which the Editor could not zero but mitigate only. In fact, you win and gain a lot. I win you back and I gain a lot. We both, gain more than what we lost (a part our ego about always winning and having a lot of cups). In this way they gave us free resources.
Not free, we spent our time playing the game. So, we are less dumb than dumber others because we waste our time playing useless game but we did it with a Nash equilibrium unilateral startegy.
Interesting, don’t you?