General note: I think you’ve got a bunch of curious players around here who would like to know what exactly hides behind the minor fixes and general adjustments Community at large might not care much about some titan swiping faster or what not, but I’d be curious! Would be nice if you could list those too.
And speaking of that, I don’t know if these have been addressed, but there are two things about Thoth-Amun that could use being looked at. I’ve reported them before, but I don’t see them on the list (maybe they are hidden in the small adjustments, but I’ve no way of knowing )
1. His minions are not consistent when it comes to buffs/debuffs.
They are affected by debuffs like chance to miss, but they they are not affected by buffs like increased attack. Every other damaging skill in the game has its effect increased/reduced by the attack modifiers and is affected by the chance to miss. I believe the minions should behave the same way for the sake of consistency and clarity. It would also help Thoth a little bit, and since he isn’t the hottest cake in the bakery currently it wouldn’t be a bad thing.
2. The minions spawn and attack animations shouldn’t prevent player movements on the board stealing precious seconds during fights.
I have observed the way the game works a little, for instance when it comes to gem combos. It knows the end result way before the gems appear on the map (hover over enemy hero as the combo starts, it will show the HP they will have when it ends, often being 0 with the hero still standing and getting hit ), so since it’s calculated ahead of time, perhaps Thoth’s little guys could get similar treatment? Or some such. I’m sure there are ways to handle it and make him less clunky to use.