Teams that respawn repeatedly on the battlefield should give less points. This would prevent the strategy of alliances just attacking weak teams over and over. Then using more of their flags at the end to reset the other alliance.
It forces the rest of us to either put up with losses and maybe quit wars, or to use the same tactics. Then we’re all using the same lifeless tactics. We become enslaved to those tactics and for some-spreadsheets. Where is the fun in that?
Like many people I used to believe that wars were about attacking the enemy’s strongest teams. Having to rally together with your alliance to tackle their HOTM 4200 teams. That effort and teamwork should be rewarded. Not picking at the weakest teams over and over.
Obviously, with this forum, there will be people who say that unfair is just the way it is. The problem with that is this is a video game. Many of us play it to get away from the stresses of real life. We don’t want to have to deal with this mess in a game that should be relaxing and entertaining.
So I implore the developers to do something to make wars more fair, like penalizing low tactics. Do something so that your war system can’t be manipulated so easily.
Again if you attack the enemy’s strongest teams you’re gonna lose against the alliance that one shots your weakest teams until the end - alliances that do that should see diminishing points with each respawn of those weak teams.