And if you manage to run out of loot tickets while burning through a stockpile of WE flasks, I’ve noticed that a universal auto-farming team of Melendor, Rigard, Kiril, Boldtusk, Wu Kong works pretty well on any of the Normal levels that do not have a special effect like Magic Night. I’m currently testing to see how far up the map this team can go on auto-pilot. Cleared S2-15-8N just now.
If you’ve got 5-star healers they would work better, but seasoned F2P / C2P players should be able to put that team together.
Moderator’s Note I have an official response from the game developers to some questions I asked about Atlantis Rises Rare Unique Enemies. Do they appear at the same rate in both Normal and Hard Stages? No. Do they appear at the same rate in all Provinces? No. Do they appear at the same rate regardless of total number of enemies in each Stage? The odds to appear are per enemy so if a stage has more enemies the Unique Enemy is more likely to spawn. Do they appear at the same rate rega…
Atlantis Rises is Officially Launching! This thread is for putting together answers to frequent questions, and for discussion. Click for my notes from Beta (may be different from the live version)
1/9 on normal difficulty:
29 runs (3 WE per run)
10 + 3 = 13 coins (all autoruns, most with several loot tickets at once)
4/3 on hard difficulty:
17 runs (7 WE per run)
4 + 2 + 4 + 3 + 3 = 16 coins (one run actually played, one run with 6 tickets, 10 separate runs with one single ticket)
15/8 on hard difficulty:
4 runs (9 WE per run)
No coins so far (one run with 4 tickets)
So, I’ve come across those special monsters at least 7 times so far (don’t know whether the 10 coins in that 8-ticket-run were from one or from more monsters).
They do exist, but noone can tell for sure where the occurrence rate is particularly high.
Level 15-8 hard mode by the way, I receive 48-52(!) recruits from one playthrough, plus all the other loot. That’s works out to like 5.75 recruits per WE and is the best deal in the game by far for recruit farming.
15/9 on normal difficulty is even better for farming recruits: almost 30 per run for 4 WE (28, 30 or 31 with 1/3 chance each), that’s more than 7.4 recruits per WE
“It rounds down. So 9-11 becomes 13,15,16 and 8-10 becomes 12,13,15.”
Good call. I finally just got around to checking this myself as well, and you’re absolutely right. The chart I posted in the other AR thread (or did I post it in the Barry Farms Here thread? I forget…) Iwas based on the assumption that they’d round up, which in hindsight was a dumb assumption!
ETA: But, I think the recruit rounding is rounded up? I’ll have to couble check that too (unless you already know)…
Devs have often rounded up. So I was surprised at the round down.
Maybe they thought “Free loot, do not be greedy”?
Recruits are definitely rounded down.
All rounding appears to be down. Which sucks for rare items because +0.5 rounded down is +0. But if they rounded up, it would double all 3* / 4* loot drops.
I think the way it works is that the number of drops is determined first, then each drop gets its’ own roll for # of stars, then each item gets its’ own roll for which one of the items of the applicable # of stars it will be. This is speculation on my part, but it would fit with the way they do other loot (including what you get in featured packs that can be purchased in the shop).
89 coins from those. But then I did the same run again but with 5 flasks instead of 8 and got 8 nuggets and 41 coins.
I believe the exact average is between those.
Edit: sorry, actually it was 68 coins on run 1. I forgot I had 21 coins on the inventory already.
How’d you do on Meteor Fragments and Dragon Bones in that run? The Nuggets are higher than I would’ve expected, but if it’s offset by lower-than-expected Fragments/Bones, then it’s just RNG noise.