Rebalancing 5* heroes to make all of them viable and desirable - feel free to add your ideas

Every now and then someone says a hero sucks/is overpowered, and then someone appears who says “that’s how it is, not every hero gonna be gud”.

Now how about taking a look at the 5* heroes (feel free to add your lower * hero ideas, let’s be inclusive :D) and trying to make them all desirable? Wouldn’t it be cool if Lianna wasn’t automatically the best green and everyone who didn’t get Athena didn’t hold off on rolling blues until she returns?

Like I said before, I think that getting any 5* hero should feel good. And yes, they won’t all be just-as-good-as, but I firmly believe they can all be good in their own regards and exciting to have and use. That’s how it should be.

Imma start. Some ideas that came to my mind, I’ll go by color through all of them.



Similar heroes: Cyprian (4), Boril (4)
Primary use: raids (good defense, solid attack)

Buff defensive stats.

I think she’s a fun hero to use, the only riposte 5*, but I rarely ever see her (as opposed to Cyprian and Boril) and I think it’s because she’s just too paper. A riposte hero cannot stand in the back of the team, they’re useless there. If she got a little love in defense stat department, I think she would really begin to shine. Riposte can be dispelled, remember, and she will never be a good Titan killing hero.


Primary use: raid defense

Make trophies matter.

I don’t see him often, even though he’s a beast (literally too). My guess would be that it’s because he’s only real niche is raid defense and he’s not worth investing in? I don’t think I would, personally. Raid defense is such a small part of the game, and also the most passive one of all. DoT taking time to do damage means he’s not great for events, AoE will never work on titans… I honestly don’t know what could help the kitty without ruining his identity. Maybe once Trophies start to matter he will see more use?


Primary use: jack of all trades

I think she’s good at what she does. I see her often enough and wouldn’t mind rolling her at all. A fast single target hero without subpar damage will always be all-around useable. Good investment.


Primary use: jack of all trades

With how many Aresi (???) there are all over the place, I think he’s doing just fine. The crit buff really makes him a viable attack hero.

Kong, Kestrel, Khagan

I don’t know, I haven’t seen them enough to have any opinion.



Primary use: raids, possibly events

Buff defensive stats a little.

I very rarely see Isarnia, even though on paper she seems really nice. From what I’ve heard from other players her problem is too low defense making her RIP before she gets to act. Ah, the woes of slow heroes. Her defense debuff is obviously invaluable.


Primary use: jack of all trades

She gud.

MAGNI why is this name in italics there’s no italics omigod

Primary use: jack of all trades

A good all-around hero I think. Solid damage, some defense. Nothing much to say.


Primary use: raid attack

Change speed to Fast. Make the healing block apply to target and nearby enemies.

I really don’t like this hero. He seems to be pidgeonholed into raid attack solely though and that’s without being great at it.

  1. He’s average speed and yet his damage is worse than fast Lianna, Joon, Magni, Sartana, Marjana and the average Domitia.
  2. He only buffs his own defense against ONE element, that’s… useless? Unless you go against a team of 5 blue heroes or something.
  3. He only reduces healing received on one enemy… yeah, it can be like “let’s burn this one” strat, but honestly? It seems SO situational. Ye burn that Ares before he heals himself. Or, you know, take Caed/Sonya/Panthero and just dispell that thing.

I mean. I haven’t seen him in the game yet, so I guess I shouldn’t judge too hard, but I would be salty if he was my roll. I don’t like anything about him.


Let’s face it - attack reduction will never be as valuable as defense reduction, because it is basically useless on titans and events, unless someone’s just struggling to stay alive as opposed to pushing for damage, which is the goal.

Additionally, there’s Skittleskull with attack reduction (who also is not liked by anyone lol). This effect is simply boring and underwhelming for a 5* hero.

Richard is a plot hero, he’s the cheery leader yada yada. How about instead of reducing enemy attack he buffed his team? You know, morale and stuff. Also there’s no attack buffer amongst the 5*, right? I’d love to have him with this small change.

Change attack reduction on enemies to attack buff on allies.


Thorne is the fella who had a few dedicated “yo my hero SAWKS” topics to him. He’s not great. And on top of it, he’s boring. Lianna is also boring, but she is absolutely the best at what she does so she’s forgiven.

Thorne looks like a massive fella who can take a punch for that flimsy Quintus lurking behind, aye? Make him so. Spirit link would be too powerful for a 5* to have, I think, but look at something deriving from that mechanic:

Add a status effect on Thorne. Once he casts his skill, his allies get a ‘protected’ buff. x% damage they take is reduced by x% and redirected to Thorne instead.

:open_mouth: An actual tank!



Very underused hero from my observations, even though her design is really interesting. From what I understand (I could be wrong), she cannot recast her skill or the damage ticking is reset to the lowest. Additionally, she takes a long time to get going. That makes her viable basically only in raids. And in raids her skill can be dispelled.

Without hurting her identity, how about making her a real ticking bomb? Get her down quick/control her/dispel her or yo ■■■ is beat.

What I mean is imagine her damage ticks as 1-2-3-4-5-6 with 1 being the weakest damage 6 being the strongest.

Make her skill overlap, no resets. If it doesn’t get dispelled or she gets to cast it again before the original time runs out the damage isn’t reset. So it goes like 1-2-3-4-5-6-6-6-6-youdead. If the effect is removed or falls off it goes back to 1-2-3-4-5-6 of course.


Primary use: everything

Pshaw. Trying to make other heroes elicit the same amount of “yay!” upon rolling as this lady does, lel.


I honestly really like this hero and his design. The mana regen, the rezz power, it’s just… FUN. Wish I had him, but he didn’t reciprocate my luff. I see him quite a lot so I think he’s also objectively fine.


Kadilen, Kadilen, got buffed and I still think she’s… a bit too gimmicky to be desirable. Like, she lacks a little OOMPH. I have a silly idea to make her a bit more fun and useful in more situations.

Add a mini-riposte effect to the entire team. 20-25% damage reflection.

I mean, it’s eclipse shield, you shouldn’t look straight at an eclipse or you may get hurt. 25% damage wouldn’t demolish anyone (might be too low to matter even? Idk, I’m not a numbers gal), but could add some annoyance in raid settings and maybe make her a more viable choice there.


I said it in another topic and I stand by it - he would be cool as an offensive healer cause there isn’t one in the game currently and nobody likes him anyway.

Replace damage steal with team-wide heal of 20%

His damage is pathetic currently (compare to also fast Musashi, for instance, who also heals himself but packs a much bigger punch), but if it was an addition to a heal it would be a nice mix of offense-defense. It would also be the smallest heal in the game (Vivica heals for 44%, +85% defense on all Cures debuffs), but the fastest one to offset it.

And so is created a niche of a fast mini-healer who also scratches enemies while at it. Tadaa.


Now hear me out. Groot is a tank, yes? We have a shield mechanic in the game now, yes? (Thotty). I suggested one mechanic for Thorne, now let’s utilize a shield.

Remove attack debuff. Instead upon casting his spell, Horghall summons defensive roots around his allies. Each root acts like a shield similar to Thot’s minions soaking some damage when a hero is hit.



I don’t know. He seems nice to me. Not a fan of the healing mechanic, I never noticed it do much for him, but he’s cool enough to roll it I guess. If he was still falling behind, I’d just make the healing stronger or upped his damage. His face makes up for a lot.


Everybody loves Joon.


Nobody loves Leonidas.

Okay so, I think he sucks donkey… ears. He is average speed, deals less damage than all the FAST heroes. Well, actually, less damage than any other 5* single hitting hero (aside of Perseus, who is also Average and who also sucks donkey parts [according to me, I’m not an oracle, don’t yell at me]).

He removes 25% mana from 1 target. Boo hoo so scary. Li Xiu, also average, but also a 4* removes 20% mana from ALL targets. Hel, also average, deals much more damage and blocks mana entirely on 3 targets. Yo. This guy is a 5* hero. He needs an OOMPH!

Remove the steal life mechanic. Instead allow Leonidas to remove 100% mana from the enemy and 30% from the nearby.

Now this would give our boy Leo some tactical use in more areas of the game. Mana burrrrrrrrn!


In theory cool, in practice I rarely see her. Mostly raid-defense hero. Honestly? I’d just make her average in speed. Her damage is nothing to write home about. If she was average in speed she could get a better flow and become useful in raid attack and possibly less garbage on events, though there’d still be better choices there.

As a basically exclusively raid hero she needs a little help there to become a stronger contender.

Change speed to Average.


This is such a weird champion I don’t know. I just see them eyes. Cool cool eyes.



Probably fine? Works good with another dark hero. Just get dem tabards lol.


I feel like defense-reducing heroes will always be good in this game. He could use some time in a spa and salon though. Get those looks in order.


Snoozus, amirite?

Well, the problem with Quintus is that he provides raw damage, but not much else. There’s no mechanic, so there’s very little wiggle room. Buff his damage? He’ll one shot everyone, that won’t do. Leave him as he is? He can’t kill anyone in time, he’s meh. I think he would benefit from an effect.

He’s all chargey and stuff. So how about:

Quintus turns enemy champions into conduits. For the next 1-2 turns, every time they are attacked, x% of damage dealt to them spreads to nearby enemies/all enemies.

Tactical use: keep your skills to unload after he pops his skill. Build a fancy board. You know, strategize. Prepare the big explosion and hope you don’t perish during the build up (or just ignore it and pew pew away and not utilize the effect fully). Sounds fun to me.


He’s been talked about lately. Just those quality-of-life speed changes would be neat. Also decide if buffs/debuffs apply to his minions or not, cause currently it’s inconsistent.


I honestly don’t know why she’s Average in speed. Seems like she should be fast with her damage and skills and then she can compete with folk like Sartana or Lianna. He damage is still lower and the dark defense is situational. Dispel is the one effect that matters here.

Change to fast mana speed.


Change helmet. She might be hiding a nice face underneath it, but it’s really tough to say as is.

SARGASSO, BUNNY and every other event hero I didn’t mention

I haven’t a clue. Never seen, never used.


was nerfed he is no longer defense-reducing hero so he can stay in spa salon :slight_smile: nobody is looking for him

I like this thread, lots of cool ideas!

As already mentioned there’s no need in mass damage heroes in current game modes so i think all of them should be fully rebuilded to fitt in current game modes - more 5* buffers\ debuffers\healers

and please remove - life steal mechanic for 1 hero from the game its team game nobody need that weak self heal, replace it with blind on all that heroes

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Cyprian, Boril, (most underrated and under appreciated)

Leonidas, Elkanen, Kadilen, Richard, Quintus, Thorne, most boring heroes in the game

Woot, I must’ve missed some memo :o Didn’t see any changes being done to him.

What do you mean Cyprian and Boril are under appreciated? There’s more dwarves in the defense teams than my patience can handle. I have to pull out my weak Sonya sometimes just to spare myself the groaning :slight_smile:

I also like my Cyprian. Especially in raids (well, probably only in raids nowadays). How else would I defeat those pesky Liannas? Either she kills herself or she isn’t dying lmao.

I found Obakan’s card in the game today. That was quite a change there. I’m gonna go hug my Thoth lol.

I like a lot of these ideas. I would love to see something done to Elkanen because he is worthless as is. I tried to use him to attack a blue Titan, figuring having two heroes with good green troops would at least be good. Nope. Switched for Sartana and did much more damage.

I think your suggestion is fair. At the very least, give him bonus attack against blue (similar to Hel on yellow, etc.) so he could at least be a good specialist when fighting blues in raids and Titan hunts.

This is my opinion about some 5* heroes, give me your opinion (i may be wrong, they are notpopular so i don’t play a lot against them)

I will start with Khagan, good stats, good power, just a bad mana speed. What about changing his mana speed to average ?

Elena: She has a riposte power, but when she does her ability (if she is not dead), she has very low hp, she is about to die, and without a good healer (can have only vivica for free), her power is a waste.
What about buffing her defense ? (New! All Updated Hero Rosters , she has only 2699 stats, she can gains 50 defense easily, or low a lil her attack and max a lot her defense)

Quintus, maybe change his ability, more damage or a buff for nearby allies (something like merlin but for allies, when nearby allies are full mana, they emit an electrical charge that deals 100% damage, or something like that)

Leonidas. what about, deals minor damages to nearby ennemies ? but low the mana to target only.

Elkanen: Maybe a defense bonus to his ability, like gets +34% defense,or a defense buff against special skill so he will be playable as a tank.

Kadilen: Allies gain lifesteal (10%), increase by 5% when allies get hits (up to 50%)

Thorne: i like your idea where he takes damage for allies.

Richard: hard one, don’t know wha he can do more, maybe a green shield for him.

Some other heroes need changes, but here are the priorities in my opinion.

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How did I miss this thread? Lots of good idea here.

It’s worth noting that some changes have been made since the OP. The buffs were in the right direction but not enough, IMO.

Some ideas to parallel the OP:


  • Azlar – Add a native defense boost against fire (that is, a higher effective defense stat against fire, not tied to his special). Extend this boost to all allies for 4 turns as part of the special.
  • Kong – Rarely seen because he’s not particularly effective. Make his attack extra effective against Nature. Add 10% heal to all allies.


  • Perseus – Change from single-target to splash, keeping % damage. All targets afflicted by no-heal. (Compare to Hel.)
  • Richard – Add 3-round Silence (borrowed from Cabin Boy Peters) to the attack debuff.
  • Thorne – either the tank effect in the OP or Taunt: % chance that any attack will be targeted at caster instead of intended target, inflicting half-damage.


  • Lady Locke – Big improvement with shift to 4-round damage. Add 4-round attack debuff as well to make her somewhat useful against Titans for something other than her tile damage.
  • Kadilen – Better now with 3-round shield, but still very situational. I like the mini-riposte idea.
  • Elkanen – it’s clear that whatever internal scoring system SG uses to rank special abilities puts way too much weight on self-heal (Elkanen, Musashi, etc.). Make it meaningful by extending to all allies.


  • Musashi – is fine as is.
  • Justice – Needs a little help. Moving to average mana may be too much. Perhaps a shield against Dark for self and nearby?
  • Owl – as I suggested elsewhere, adjust Owl’s mana regeneration to accelerate as allies die. He starts off as very slow mana, but would end up as average, or even fast, when standing alone.


  • Obakan – needs some love. Extend his Perfect Riposte to nearby allies. (Riposte is really only good to skewer area attacks; having it on one hero doesn’t go very far.)
  • Quintus – Additional special: adds 20% mana to all allies. He’s charging them up!
  • Domitia – Fast mana, reduce Holy shield as compensation. Compare to Magni.
  • Sargasso – Good improvements with 1.10. Suggest a further up tweak of healing debuff to 80%

Hopeless, but rare.


Even two 4 :star: heroes could gain some additional effects, like

Caedmon and Sonya: (better Tyrum) Decrease elemental defense

For the 5 :star: list I agree with most of the listed heroes but id keep Justice’s slow speed and adding a 3 target dark element defense and adding to Musashi a 3 turn perfect riposte effect (making him gain health back from it with his special)

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Justice was run at tank for how long for several top players everyone has heard of?

For AW he’s even more amazing.

I know this is all spitballing but there needs to be some target you’re balancing around: buff Azlar but not Musa? Making Richard godlike for raid attacking? Caed needs a buff? He’s already one of the top raid attacking 4*'s.

I’d note most of these are defensive minded buffs: not every hero has to be fantastic at all phases of the game, and half of the suggestions are making good defensive heroes even better… to what end? It looks like raid changes at a pass, but that affects other places in game too.

I really like these!

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BS Musashi is fine the way he is? Dude needs blind : extra damage to dark; or the target and nearby enemies get -54% defense against Holy for 5 turns.

Changes can be made to be adjusted with the new extra skill.

On one hand, I’m not a fan of constantly changing heroes. What if I liked the hero the way he was, then I put my precious ascension materials in a hero that I do not like anymore. That would be a major turn-off for me

On the other hand, I agree with pretty much everything you say, and do agree that there are some heroes that could really used some lovin’.

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@Ellilea I love these ideas. I have a thorne and he’s just so boring it would be nice if he can increase mana regen for the whole team or increase defense or another version of spirit link (+25defense +25 attack and share damage)

Also to add to this thread. I think it would be cool if we can merge heroes. DEV can find a way to incorporate new materials needed to merge two heroes and have their special attack merged as well.

My idea would be taking one star or two stars heroes and merge them to produce a 3 star. Merging two 3 star to produce 4* and merging 4* stars to get 5* heroes.

This way all heroes will have a value.


Delilah is clearly the love-child of Thoth and Vivica. :face_with_monocle::smirk:


It always bugs me that one 5* can be a “single” meh skill hero like “deals X% damage” while some others have a list of specials so long that you have to scroll down to see them all. I’d love to see some totally new skills maybe? Like Delilah’s and Toth’s minion special is rare and cool, maybe something of that rarity? IDK like when one of the Lamers’ hits the target it drains a little HP for a few rounds and after the target dies it ‘exploads’ & does some minor damage to nearby allies.

Thorne is so lame it’s kinda sad. :frowning:

The original hero set is pretty bland—of the 5*, three do nothing but hit (Lianna, Thorne, Quintus). The trend seems to be increasing complexity—so much so that they had to make the Special description box scrollable in the last release.

At some level I prefer the earlier simplicity. One reason I love Zeline is that she blows all those fancy Ares/Guinevere/Alberich/Lancelot/etc. buffs away.

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I am loving these static-type Quintus ideas

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