Ranvir in a vacuum, because Ranvir = better Titan loot = more ascension mats/emblems = more heroes leveled in the long run.
But it also depends on the level of Titan you’re facing. I’ve only personally fought 7* Titans and below, so a 4/80 Ranvir is more than sufficient for that, barring bad RNG (but that’s not anything a few heal pots can’t fix). If you’re facing higher tier Titans that crater Ranvir a lot, I think increasing his survivability would help you more.
Ranvir is the only 5* that has been a major disappointment. He dies too quickly and his special is unreliable and dependent on the health of the enemy. Even against titans he dies too quickly and barely makes a mark in the damage. Stick with your Wu. Don’t waste your matts or feeders on this one until they fix him.
Ranvir is a Titan killer. That’s his job, and he’s pretty good at that, especially against dark Titans due to the elemental link. Wu Kong isn’t as sturdy as Ranvir, and even with full emblems taking every +defense node possible has less defense than a max-level Ranvir with no emblems, so the argument of Ranvir being less sturdy than Wu Kong is nonsensical.
I ascended Ranvir as my second yellow ever (first was Vivica) because I had no other good options. Justice? I have better tanks than her, especially in this anti-Guin meta. Guardian Owl?
So that’s why I ascended mine. He’s mostly a +3 on a 3/2 stack that can occasionally pseudo-snipe and will sometimes help me score a few more kills if I get a bad board, but that’s basically it. I do like that he basically laughs at Sartana, though. That’s pretty nice. OH, and yeah, he’s permanently squatting on my Titan team, even against yellow Titans, unless they’re rare yellow Titans, then he’s off for obvious reasons.
Ranvir does one thing and one thing only, and unless you have a Miki and/or Tarlak, there’s no question about Ranvir’s effectiveness. But yes, for your first 5* yellow, there are a lot of yellows that should come ahead of Ranvir, though Guardian Owl isn’t one of them.
Very well put! I have Tarlak and still prefer Ranvir - much better average. And if people think Ranvir dies fast… mine’s got 800 in def with a pinch of emblems compared to Tarlaks 650 or something.
I also run Ranvir as the third in 3-2. Used mindfully he can save the day. Forget his buff is active and he can lose the raid for you. He’s challenging but awesome.
Nowhere did I say that Wu has more defense or health. There’s nothing nonsensical about it. Wu helps with damage far more. That was my point. It takes forever to fully level a 5* and the mats are super rare. They should have more than one purpose.
I’m not sure the math works out there either. Better (or at least more invested) minds than mine did the math earlier in the thread and showed that, while Ranvir isn’t much more damage than Wu Kong, it is more, and that’s just running the raw numbers and not factoring in Ranvir’s direct damage or the fact that he’s fast speed, so he’ll be active more often than Wu Kong.
Yes they should. Ranvir at least has the benefit of playing pseudo-sniper, so he’s useful in raids.
If a player has to make a choice between Ranvir and Wu Kong, Ranvir is the clear winner. But for your average person, Wu Kong is more than enough for places where you need gambler effects. Ranvir isn’t worth pursuing in that case.
And yes, the forum does recommend versatile heroes over more niche heroes, so Joon or Delilah should take priority over Ranvir. Heroes like Ranvir are more for top tier players where every stat squeeze counts. They’re nice to have but not necessary for your average person.
Has anyone else noticed that since the last game update Ranvir now causes about 90% misses? The number is pure conjecture, of course - but the point is that since the last game update my perception of the misses his special can potentially cause has increased exponentially. I’ve basically stopped using him since he seems to do far more harm that good…
It’s probably just randomness. True (or at least closer to true) randomness tends to be pretty streaky, and the human brain is so wired to detect patterns that it sees causation even if there isn’t any.
If you’re really concerned, you can start collecting data when possible and see if it tracks closer to the 35% miss rate or is wildly off. A sudden change to 90% should be pretty easy to detect.
That’s not been my experience. I don’t hit big titans, and I don’t record my titan fights for later analysis, but I know I took Ranvir to 2^60 just to fight the baby titans we fight in my alliance, and he’s been on every titan team for me since then. He did make a notable difference, raising my damage floor from the low 10Ks to the mid 20Ks and my damage ceiling from the 30Ks to as high as 50K or 60K. That’s been pretty consistent before and after the update.
I have the same percentage of misses using Ranvir now as I did before the update. The thing with tiles on titans is that 1 tile of 3 or 4 can miss (or 2, or all 4…) - even if it’s only the 1, you’ll get that “miss” text making you feel like it’s all misses. I’ve had cascades with Ranvir active and the “miss” texts popping up like crazy, thinking it’ll be a total dud but then score ends up 100k.
In PvP you have to be very careful using Ranvir. I often keep him charged for a while without setting him off, if I’m ahead. If I’m behind, I’ll use his buff on the most dangerous opponent and keep my fingers crossed. No guarantees with him but he can save your hide.
I am also confused by this point… is the 195% or the accuracy that applies when the enemy’s health is above the caster? Would appreciate your feedback… thanks
I think the indian reverse Bojack Horseman is underrated for pvp, I play 4-1 with the 1 being Ranvir, First fire the monochrome specials, then Ranvir and let the tiles fly. This melts teams several thousand points stronger than me. Also When losing after he fires the first punch he becomes THE STRONGEST SNIPER IN THE GAME as long as you can reload him within 5 turns (this is often the case when it’s down to the last couple heroes on both sides and there’s room to ghost.
He does miss but when it’s down to the last two heroes standing he goes beast mode and has single handedly won me many fights when he fires back to back lol
My Ranvir+6 second punch:
798 attack x265 x195%= 4,187
Lianna+9
Attack 744x 512%= 3,809
If only he could do it in one go but still pretty cool for a titan specialist (for those that accuse him of one trick pony) after using him a lot in offense I thought I should share
Bit of a necro to this thread, but I appreciate your comment.
As others have said: high risk, high reward. Most people remember the risk (missing!) because its so frustrating.
But the reward (+195% damage!) is nothing to sniff at. I’ve been playing with different offensive stacks for Ranvir, and find that when I bring 3 colors, the tiles pack a wallop. He’s actually pretty good for that 6th war flag, when I’m counting on tiles. Missing is frustrating, but damage amplification wins matches!
Thanks for calculating the numbers in your comment! The holy horseman is underrated.