[Rant] An unhealthy obsession with Stronghold 25
I feel SGG became unhealthily attached to Hero Academy being a Stronghold 25 building with 10 levels.
It feels like they built Stronghold 25, now they feel it must unlock features denied to Stronghold 5.
Next tier advanced buildings unlock at Stronghold 10 ( Barracks ), 21 ( Hunter’s Lodge ), 23 ( Alchemy lab ), and 25 ( Hero Academy).
They could have all unlocked at Stronghold 5, or 10.
Next tier advanced buildings Lodge and Academy only have 10 recipes. Barracks has 0 recipes ( or 50 depending on you perspective). Forge has 20 recipes. Lab v2.0 has 20 recipes.
They all could have had recipes starting at Stronghold 5, or 10, and going to Stronghold 25. A total of 20, 50, 100 recipes.
Training camps could have added ways to retrain single color heroes. blue 3* -> blue 3*.
Forge could have added minor versions of Lodge items. Minor scroll of alteration.
Barracks could have added ways to retrain single color troops. blue 3* -> blue 3*.
SGG seems locked into this mind set that new code HAS to be unlocked by further progression instead of retroactively giving it to bases with Stronghold 20, or 10, or 5.
One of the most influential moments of my RPG experience was TSR adding level 0 cantrips to a level 1-9 spell casting system. This solved a problem of Beginning characters having a SINGLE spell per 24 hours ( my house rule solution was to start all players at level 5 thus giving them more spells per 24 hours ).
RPG games do this all the time. Adding books/ rules that transform level 1 players to level 70 players. Adding books/ rules that fill in missed opportunities. Adding books/ rules that fix game play issues that players have faced for years.
Niantic’s Ingress, Pokemon GO and Wizards Unite show this works with mobile MMO. Adding Drones for the Pandemic stuck Ingress player, Team Rocket grunts for weather locked/ biome locked Pokémon GO players, Red books to brilliant events for Wizard players that want to explore multiple wizard classes.
I would love to have 2*, and 3*, mana troops.
Make Caltrops, and Scroll of Alteration, available in Forge with stronger versions effecting target, and nearby, with stronger versions effecting all enemies, with 5* versions ( using titan parts ) effecting all 4x waves of a stage or lasting 180 minutes.
I would love to retrain extra yellow 3* heroes to Bane, extra yellow 4* heroes to Wu Kong, extra 5* yellow heroes to Vivica.
It is frustrating that insanely useful programming code is locked behind long build times, huge amounts of resources, and then given a nano scale focus.
New code should unlock when it is helpful, and useful, to the player.
New code should use resources, and real world time, scaled to when it is helpful, and useful, to the player.
New code should transform the game experience for players just starting out, to Elders playing 3+ years.
Hero Academy level 10 is pretty much the endgame. All heroes are possible to summon here. If you reach this level then you should have some dupes or useless 5* from tc20. Then it’s just a matter of time to get the good heroes. SG want to delay this level as much possible.
I agree. I have 9 heroes produced by TC20 to get into the HA10. My point is that it might take years 'till I’ll convert those 9 heroes into something really useful from HA10. This HA10 is not the end of the game.
The point was, they could allow you to build HA earlier and level it up gradually. The forge can be built and new recipes obtained as SH advances. The barracks is available from SH10, and can be leveled as SH advances. Strangely, builders shouldn’t be wasted on the barracks until at least getting the SH15 buildings anyway. SGG just puts stuff in the game slapped together.