Had a couple of ideas for and apologize if they’ve been suggested before. I actually like raids because they get you practice for war.
Make anyone doing revenge use the same team they out up for defense. Very tired of raiding teams that -150 to +200 in power to mine and they revenge with a different team because I put up a strong team, but they changed from what was advertised when you search for an opponent. In war, that battle stands. The defense team has the AI fighting for it, so their defense team can target whichever hero they choose. I tracked my war battles and raids over a 4 month period. If I only fielded 1 healer, that hero died first 76% of the time and 1st or 2nd 81% of the time. If I fielded 2 healers, the first one to die is reduced to 41% of the time and 1st or 2nd to die is 57%. For the two healers to die first and second, this occurred about 32%. Shows a clear bias by the AI against raider’s healer(s). In war, it won’t allow you to change defense team once war has started, why should raids allow it on revenge?
Have the team being raided the same increase in manna generation as the raider. I notice heroes like Vivica, Cyprian, or Righard on the raided teams are spinning their special skill every 3rd or 4th turn. However, in one instant I had Righard and Cyprian on my raiding team and very few purple tiles coming up, so my guys were getting their special skill. The other team had one purple with average generation and another with slow, but their special skill was used was 4 times to my one. Vivica was used once and the other team had Vivica as well. Same situation: AI used her special skill 3 times to my 1.
Not sure how the powers are calculated, but I’ve had several teams very close to me in power and some had 2 3*'s to my team of mostly 5*'s. We are quite equal in troops and they have 250 more trophies than me. When we fight, they slice through my team like a hot knife through butter. They win anywhere from 40- 50 trophies with those numbers. Either the power calculation is hinky or the AI at times is set to do everything at certain times to win and balance out your trophy count. I’d appreciate if someone could explain this. I know that the +/- numbers are done using some probability scale, but seems weird that you being such a huge favorite by the probability that you’d lose in line 7-8 moves.