On reading and responding to a related topic about Raids - the much debated (and debatable) issue of ‘cup dropping’.
(Link - here )
I feel I have an inkling as to the underlying cause of some of the frustrations and the behaviour that results.
It’s the simple matter that (unlike most other aspects of the game, and most other well balanced games worth their salt) Raids actually offer you diminishing returns for increased difficulty. In every other aspect of the game (maps; quests; special events; wanted missions) an increase in effort and difficulty generates a better reward. Not so for Raids.
As you progress in the Raids it (naturally) gets harder. The effect is that you lose cups each time you lose an encounter. Your increased level exposes you to more powerful attacks on your outpost which loses you resources. Your rate of filling hero wanted missions drops drastically… and all of this is payment for what end up being far more frustrating encounters.
Are we then surprised that most sane people would either play them less, or would retreat back to a state where their reward rate is more on a par with their perceived effort invested?
2 possible approaches here:
(1) Preferred: Increase the quality of Hero Wanted rewards for higher cup bands.
As you grow in cups and face more difficult opponents, your rate of filling your hero wanted quest drops… but can still be considered worthwhile by giving increased chance of decent loot when you do get to cash one in (Epic Hero or Troop summons and/or higher tier loot / chance of ascension items). The frustration would be worth it for the better rewards, and there will be far less incentive to drop cups.
(2) Decouple direct game rewards from PvP.
The rewards you get from PvP encounters should only be relevant to PvP encounters. (Some thought would need to go in to what such rewards could be without drastically changing PvP game balance… but a simple start is more ego-related items such as Avatar decorations). Alternatively cups / ego is the only reward.
Then only those who are interested in proving themselves in the PvP arena will take part.
While PvP is linked to rewards that affect normal game progress, and the reward is not seen as worth the effort, you invite exploits, or simply put people off playing that aspect… so I think some form of change is necessary (unless of course the view is that cup dropping is simply not a problem).
Please stay on topic in response. If you want to comment about cup dropping, respond to the other thread linked above. Please comment on the merits / validity of this idea without straying in to the evils or merits of cup dropping.