Team power means very little. You’re matched on cups
Not in all cases
I put up 1 hero on my defence team with my cups around 1000 and level 3 noobs kept gettting matched up with me
If the noobs were outisde of the cup threshold, Did you report this to spg?
Rather than little, I think team power in this case means I’ll get my ■■■ kicked and I should run screaming. I do realize how the matches are made and my comment was meant as a criticism of that.
Of course not, it’s funny to see them try
Then you have made a poor criticism.
One of the teams you were matched against has been tanking, or is not very good at raiding because of their own personality failings. But they still have many more trophies than you - if you lose to them, as you expect to, you’ll lose only a few trophies, but if you win, you’ll win big.
The other team has been punching above their weight and has accumulated more trophies than you’d expect those heroes to have. But they still have many fewer than you - if you defeat them, as you expect to, you’ll only win a few cups, but if you lose, you’ll lose big.
Plus, of course, in both cases you get to select your team members before you even begin the battle. As usual, all the advantages are yours: even the decision about whether or not to fight.
And if, as you expect, you lose to the team with more trophies and beat the team with fewer trophies, then you will adjust their respective trophy totals slightly in the direction you seem to feel they ought to go. You’d be pushing them both towards their equilibrium. (Unless you are a better - or worse - player than you think.)
You have provided two examples of matchmaking working perfectly.
Did you actually look at the trophy numbers for that first match? Win 38 Lose 23 doesn’t qualify as losing little or winning big in my book. Plus, no matter what team I would construct, even seeing that lineup beforehand, has any chance of winning that match. I think we should be able to re-roll for free when there is such a gigantic team strength difference. The second match is the reasonable one, I just included it because they were back-to-back and the strength difference is huge.
Well it is cheaper to re-roll with a lower Watchtower (i.e., a newer player).
Win 38 or lose 23 is definitively winning big and losing little. You can tell, because 38 is 15 more than 23. If you really feel like you can’t defeat the team on offer then you’re a bit defeatist, I must say, but you might be right - you should know your own strengths and weaknesses. That’s why you get to choose whether you fight or not. It’s an indescribably huge advantage. To wish that it were free is just greedy.
As to the second match up, it’s not “reasonable”, it’s a walkover, or it ought to be. That’s why the reward will be poor (24) and the penalty for losing harsh (37).
It’s a function of SH level for reroll costs (100 * SH level in food).
New player can’t really afford to reroll, food is too dear at least under SH 5 and probably beyond. My personal experience was around SH 10 was the sweet spot to where I could win enough raids for ham income to justify rerolling at all.
That last raid you drew has to be a joke. Is that 3 cards who give zero damage through specials im counting? So they are relying on the craptastic ai to kill someone with that team? Them are the sorta teams i love to find, teams heavy on healers or buffers. Quick win for the daily and food/iron gain you could faceroll and still win.
Ok, fine, you win. Congrats. I just tried to post an interesting team power discrepancy, not enter into an epic debate with thinly veiled insults. I’ll go do some real world activities now.
No insults: you’re misreading me. I think what you’ve posted is a good illustration of how matchmaking works using two edge cases.
If not in the middle of filling Titan chest, would definitely attack that first matchup! Nice food if you win, plus would be a great win over a good team.
The 2nd matchup is a no-brainer to gather food.
To add, i only raid for daily kill count and resource gains. When i have actually tried to hold a spot raiding i can sit in the 2.2 to 2.3 cup range comfortably. I don’t have a defense team, my defense team is my attack team. I find healers a weakness and a big loss of dps save for very few rare instances in the 5 mission quest series.
They are easy and fair if you don’t care about trophies.
I don’t need to try. My default mode is to feel great.
I plan to do some raids videos winning some absourd huge power gap.
Need time for now, but it’s going to be epic
The raid system is highly unbalanced and deeply frustrating for 3 reasons.
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The matchmaking should not be done on amount of trophies. Don’t get me wrong, I see nothing wrong with the trophy allocation but trophies are a measure of success not team ability. Team power should count for something and be used as a measure for match making.
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While I will agree that there has to be a certain advantage for the defending team it is unfair that, aside from the hero you hit, all the defending heroes gain mana at the same rate irrespective of what rate the characters gain mana slow, medium, or fast according to their card. This means that in some cases 4 of their heros could proc at the same time decimating your team. Defending Heroes should gain mana in line with what is stated on their card.
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The disparity in the amount of times you attack to being attacked is ludicrous. Apart from a handful of times I have had revenge attacks, I have not been attacked by being selected from the roll. This means that I have never benefited from my defending team defeating an attacker. All my trophies have come from me attacking yet I have lost loads to defending teams but have never recived any for a successful defence.
I lose and win—for the most part not revenging or attacking—with exactly the same team, wins and losses, changing nothing.
My team seems to find an equilibrium over time; I don’t go over a certain score, nor below another, roughly 300 cups apart.
I have heard that competition is fiercer below me, and that may be true. But that makes me think there are more combatants at that range of the scale, not that Raids is broken.