I feel the raids are majorly unfair I think it should be based on character lvl I have ended up against people who have been on here for awhile and my kingdom is only lvl 5-6 an in the raid I’m faceing someone lvl12 or higher I’ve played RPG’s most of my life you can’t face a boss until prepared that’s how the raids b are you even have some character cards they like lvl 20+ an I’ve only got at highest I think a lvl 10 card I feel it’s a little lopsided to face people with higher lvls an higher cards It’s rediculous cause you’ll get no where except fustrated an quit So far I’m likeing this game an it’s fun but this is my only Issue I can’t wait to make lvl 10 so that I can see what the Quest are l ike Hopefully their INTERESTING!!!
So a new complaint that seems to be finding expression here is that when you’re attacking, the defender’s special abilities power up too quickly, so that unless you get a lucky board, you will never get a chance to use your own specials.
But hold on a minute: you understand that how you play the board dictates when the defender gets their specials, right? Have we all worked this out?
I assume that most players are just nodding their heads and moving on to the next post, but I’m also sure there are a small number now staring at their screens with furrowed brows. If you really find that weaker opponents’ specials are powering up too quickly, then you have not worked out how to play the game. Start paying attention to what it is that powers up their specials, and address your board accordingly.
I have been paying attention and I’m afraid I haven’t seen the pattern. Of course there is some logic in attacking with threes of the characters colours powering them up, but how do you avoid that? The board you’re given is the board you have to play. If all I have in front of a purple character is purple options, I’m stuck. Perhaps you could give some strategies that could help? I’d enjoy that.
I assume you’re not joking, Forge, so I’ll answer seriously.
To avoid powering up a defending character’s special ability, don’t hit that character. Not until you’re ready to deal with the special, anyway.
I feel like I shouldn’t need to post this in a forum for you to learn it - your alliance members should be telling you.
My team has had similar frustrations and we are very open, and supportive.
Thank you. I wasn’t joking and yes, I’ve seen that for myself already. But, if that’s the only way to avoid dealing with an imbalance in the special ability power ups, then it doesn’t change my position on this at all.
Thank you for the reply. I appreciate you taking the time.
You’re welcome: and thanks for not being a troll. It’s nice to have a civil forum.
Still, I reject your premise: I don’t feel like there is an imbalance in specials that favours the defender. If anything, I think almost all the advantages lie with the attacker. When you’re the attacker, beating a stronger player is often pretty easy.
While this is how it was before the last update, this has not been my experience now. I have lost to someone who had a lot more than I did and still lost 34 to them. It is like the system is off a little.
But I do agree with you that folks who reroll and only attack smaller teams are cowards. I would not mind seeing the re-roll removed from the raid process.
Brobb; I have to admit it took me a few times before I realized that was what was happening. Maybe it would be a good item to state to new players so they see it quickly.
And I absolutely respect that Brobb. It just seems that I can’t catch a break when it comes to specials. Of course it could be my gameplay alone and I’m just not playing with a wise strategy, but it seems like the AI gets a never ending stream of specials, while I’m lucky if I can get one for each of my guys before they’re nuked.
But again it could just be me.
As for attacking weaker players, I’ve done that exclusively while I was trying to figure out where the weakness in my raids were. It helped because I survived longer and had more time to watch for causation. So I would hate to see the reroll disappear. But if you are battling someone weaker than you by over 100 team points, I’d suggest a forced limit on the trophies.
I feel your pain, Forge, but I’m prepared to promise you that the AI is not generating a never ending stream of specials. The availability to a defender of specials is entirely predictable based on your own attacks.
Here’s an exercise that may help a bit. Target a player with many more trophies than you, and identify which of their characters has the weakest special, the one you can best cope with. Start out by targeting that character exclusively, so far as you can. Forget about your own specials, or combos, or anything else: just try to keep hitting that one character, and as few others as possible, until it is dead. Then go on to the chacter with the next weakest special.
You may not win, but you might develop more of a feel for how to manipulate your opponent’s team. Baby steps, right?
Your idea of a limit on trophies based on team strength is redundant: the trophies awarded are already limited based on the relative number of trophies the attacker and defender each have. This is a truer reflection of actual power because it factors in past success and failure in battle. The ‘team strength’ number reported is just the sum of the strengths of the team’s five characters. This, of course, has very, very little to do with genuine power and I’ve got no clue why people are constantly obsessing about it. It’s just a number - let it go. A team with no healers can have a very high ‘team strength’ number but be very weak in practice. Same with a team made up entirely of healers. Conversely, a well-balanced team with complimentary specials can have a very low reported strength, but can in practice be very effective. (In attack, obviously - less so in defence.)
I appreciate the tip and will try that. I still disagree with you on the special abilities being more available to the AI and the importance of the team power number but I see no need to continue to repeat myself. We simply have different experience in the raid arena it appears.
My problem is that if I kill one of my opponents heroes then when I make a match where that hero was my troops don’t do any damage to anything, but their heroes will always strike and damage one of my heroes regardless of how many are alive or dead. I think a good option for solving this would be to have their heroes “roll” 1-5 to see which of my heroes it attacks. If that hero is dead then they do no damage to my team.
I think raids would be more fun if it was actually a PvP and not the AI. The AI always hits you no matter what and real PvP would be more fun and more fair, as we’d both have the luck of the draw.
Yes I agree with the point system however I find it annoying that when I log back on that I constantly get owned by much lower lvl opponents but when i revenge I easily own them but of course at a loss
Hah strategy and winning is cowardly hahaha
No, being a bully and running from a real fight it.
Yeah I tried some of the suggestions you made Brobb and I hate to say it, but they didn’t make a difference. I just fought a guy and his healer healed his forces 5 times, that’s just a single healer and I only got to use my special ability three times total for the team. And that was just the healer. All the AIs specials were used over and over again and I never hit them. I just kept hitting the front of the wedge to see if what you said would work (not hitting the others) but the others get small amounts of special ability power up no matter if you hit them or not. I lost nearly three hundred trophies tonight, between being raided and just losing against guys I’d consider in my division. Raiding just isn’t fun for me.
I think raids just add to the fun. It’s a bit like Whose Line Is It Anyway, where the points don’t count. I like how sometimes to continue the campaign we must do a raid.Take an outpost, that is. Otherwise, raiding isn’t mandatory. The thing is we need to be aware that self worth is not equal to trophy count and move on with our lives.
Good on you for having a go, Forge - playing around really will make you better. But you are experiencing confirmation bias. Your opponent’s specials do not power up unless you hit the character concerned. (There is a tiny mana accumulation just for surviving a turn, but it’s pretty insignificant.) Slow down your game, watch carefully, and make notes. Unless you somehow have a different system to me, you will find out that I speak the truth.
And if you found that an opponent healed five times, that means you hit the healer enough to power up its special ability five times. Why would you do that, unless you were confident that the healer’s special was no problem for you?
I understand that you are finding raiding tough, Forge, but the things you are complaining about are within your control as a player. Change the way you play and you’ll find greater success.
What sort of dummy revenges against weaker players, knowing that the reward will be a pitiful number of trophies? A tactical genius, or something considerably less clever?